[sblock=Rumble, Take 2]
STR: 30(+10)*18 Before Density*
DEX: 12(+1)
CON: 30(+10)
INT: 10(+0)
WIS: 10(+0)
CHA: 10(+0)
Defense: 15
Attack: +0 (+10 Melee, +10 Shockwave)
Saves :
Tough: +14 (Impervious: 10 vs energy, 14 vs physical) (Reflective: 14 vs Physical Melee)
Fort +10(10con) Ref +6(5+1dex) Will +6(6)
Init : +1
Speed: 1,000'/round, 100 MpH (Flight)
Knockback: 16
Skills:
Feats: Attack specialization: Shockwave 5, Attack Focus:Melee 10, Dodge Focus 5
Powers:
*Density 6 [Continuous/Permanent, Innate(1)] (19pp)
*+12 Str, +3 Impervious Toughness, +2 Immovable, +2 Super-Strength, 6' Tall, 1000 Lbs]
Enhanced Super-Strength 4 [on top of density's 2 = 6] (8pp)
Feature: Partial Levitation [subconscoiusly uses his flight to dampen his weight when walking, so he doesn't damage floors/sidewalks. (Continuous)] (1pp)
Protection 1 [Impervious+11, Limited

hysical(4); Reflective+14, Melee, Limited: Physical(14)] (17pp)
Flight 4 [100 Mph; Limited - Only in Air(-1)] (4pp)
Immunity 9 [Life Support] (9pp)
Vibration Control 10 (26 pp + 5 Alt Powers = 31 pp)
MAIN : Earthquake [Vibration Control 10, Area:Burst, Duration: Concentration, Touch Range, Progress Area 2(25'/rank), Indirect (From Ground)] *Linked Environmental Control[Hamper Movement 6, 250'] **Limited: only affects those in contact with a solid surface. (ground, building, etc)
Alternate Power: Shockwave [Vibration Control 10, normal blast]
AP: Crumble [Corrossion 10, Limited: Objects]
AP: Stun 10
AP: Trip 10
AP: Vibratory Attunement [Super-Movement(Sure-Footed 4, Water-Walking 1, Affects Others); Super-Senses (Tremorsense, Echolocation)]
Trade-offs: -4 Def, +4 Toughness
30 Abilities + 10 Saves + 20 Feats + 89 Powers = 149/150pp
[/sblock]