Time of Vengeance [closed]

hero4hire said:
Insight do you own Ultimate Power?

I am thinking there might be a cleaner way to do this and achieve the same results.

Right now your base power is Trip which normally costs 1pp/rank so bought so with all the mods you would only have 15pp to distribute in the array.

In UP they have a Friction Control power laid out that does much of what you are trying to do.

I based his array on Friction Control. Most of the effects in the array are from the Friction Control entry.

The deal with an array is that you pay rank x2 in pp, plus the cost for any Alternate Power feats or other power feats. You choose one power as the default or base power, but you don't buy that separately. Building this as an array was really the only possiblity points-wise that Torque could do all of the things I want him to be able to do.
 

log in or register to remove this ad

[sblock=Rumble, Take 2]
STR: 30(+10)*18 Before Density*
DEX: 12(+1)
CON: 30(+10)
INT: 10(+0)
WIS: 10(+0)
CHA: 10(+0)

Defense: 15
Attack: +0 (+10 Melee, +10 Shockwave)
Saves :
Tough: +14 (Impervious: 10 vs energy, 14 vs physical) (Reflective: 14 vs Physical Melee)
Fort +10(10con) Ref +6(5+1dex) Will +6(6)
Init : +1
Speed: 1,000'/round, 100 MpH (Flight)
Knockback: 16

Skills:

Feats: Attack specialization: Shockwave 5, Attack Focus:Melee 10, Dodge Focus 5

Powers:
*Density 6 [Continuous/Permanent, Innate(1)] (19pp)
*+12 Str, +3 Impervious Toughness, +2 Immovable, +2 Super-Strength, 6' Tall, 1000 Lbs]
Enhanced Super-Strength 4 [on top of density's 2 = 6] (8pp)
Feature: Partial Levitation [subconscoiusly uses his flight to dampen his weight when walking, so he doesn't damage floors/sidewalks. (Continuous)] (1pp)
Protection 1 [Impervious+11, Limited:Physical(4); Reflective+14, Melee, Limited: Physical(14)] (17pp)
Flight 4 [100 Mph; Limited - Only in Air(-1)] (4pp)
Immunity 9 [Life Support] (9pp)

Vibration Control 10 (26 pp + 5 Alt Powers = 31 pp)
MAIN : Earthquake [Vibration Control 10, Area:Burst, Duration: Concentration, Touch Range, Progress Area 2(25'/rank), Indirect (From Ground)] *Linked Environmental Control[Hamper Movement 6, 250'] **Limited: only affects those in contact with a solid surface. (ground, building, etc)
Alternate Power: Shockwave [Vibration Control 10, normal blast]
AP: Crumble [Corrossion 10, Limited: Objects]
AP: Stun 10
AP: Trip 10
AP: Vibratory Attunement [Super-Movement(Sure-Footed 4, Water-Walking 1, Affects Others); Super-Senses (Tremorsense, Echolocation)]

Trade-offs: -4 Def, +4 Toughness
30 Abilities + 10 Saves + 20 Feats + 89 Powers = 149/150pp
[/sblock]
 

hero4hire said:
A Legacy of Freedom Eagle is a viable concept.

How did he get his physical enhancements though? What gave him the leg up on the old Eagle. Also is he a relative/friend of the family? Or just a guy who idolized Eagle and is riffing off of his Image?

Is the old Eagle still alive? If so, is he around in Freedom City? I don't have the sourcebook, so I also don't know the name of the original Eagle. How about: American Eagle is Sam Blake, the 24-year old grandson of the original Freedom Eagle, and the only one in the family to have inherited Freedom Eagle's powers. His powers developed relatively late at the age of 21 and since then Sam has been trying to live up to his grandfather's reputation as he makes a name for himself.
 

Okay, H4H, how about this?:

[sblock=Autopsy]
Adam1.jpg

Art by Eryke from Superbuddies.

AUTOPSY
Quote: "Brainsss...brainsss.... BWA-hahaha! Man, you should see the look on your face!"
Concept: Reanimated police officer
Occupation: Adventurer
Real Name: Adam Free
Legal Status: Deceased citizen of the U.S. with no criminal record
Identity: Public
Place of Birth: Amarillo, Texas
Marital Status: Divorced
Living Relatives: Mona Free (ex-wife), Anthony Free (son)
Height: 5 ft. 10 in.
Weight: 200 lb.
Eyes: Glowing red
Hair: Black
Motivation: Acceptance
Complications: Prejudice, Reputation

STR 30 (+10); DEX 8 (-1); CON 28 (+9); INT 10 (+0); WIS 12 (+1); CHA 10 (+0)

TOU +10; FORT +9; REF +5; WILL +6; INIT -1; KNOCKBACK -10

MELEE +10; RANGE +6; GRAPPLE +20; DAMAGE +10 unarmed; DEFENSE +10

Skills: Intimidate 10 (+10), Investigate 8 (+8), Knowledge (current events) 5 (+5), Knowledge (streetwise) 5 (+5), Medicine 2 (+2), Notice 4 (+5), Profession (police officer) 4 (+5), Sense Motive 6 (+7)

Feats: Attack Focus 4 (melee), Power Attack, Startle

Powers:
* Anatomic Separation 2 (Extra: Variable Split [+1])
* Flight 5 (Speed: 250 MPH; Alternate Power: Astral Form 2)
* Immunity 11 (critical hits, life support)
* Impervious Toughness 9
* Protection 1 (Extra: Impervious [+1])
* Regeneration 16 (Disabled 6 [full-round], Resurrection 9 [full-round], Unconscious 1 [full-round])

Drawbacks: Disability (corpse stench, 1 point), Vulnerable to Cold (uncommon, moderate, 2 points)

Attack/Damage Tradeoff: +0/-0
Defense/Toughness Tradeoff: +0/-0

Abilities 38 + Skills 11 (44 ranks) + Feats 6 + Powers 55 + Combat 32 + Saves 11 - Drawbacks 3 = 150[/sblock]
 

Hmm I've noticed that Shaggy Spellsword and I have similar power concepts. Would this be a problem? Should I create a different type of character?
 
Last edited:

What's the cost of an Array? It doesn't seem to say so.

I'm currently thinking about getting two Alternate Forms (car and exoskeleton with appropriate powers applied to each of them) and it says to use an Array for that, but I can't find the cost for those... or is it just the cost for the Alternate Power Feat per Alternate Form (2 PP in this case)?

If I have a Rank 10 Alternate Form in an Array does the Array then have Rank 25!?
Is the Array Rank actually needed for anything (other than setting the Power Point cap)?


Car Form would probably look somewhat like this:

Strength +12
Growth 4, continuous, permanent, innate
Morph 1, linked to Growth
Protection X, noticeable
Speed 6

Exoskeleton Form would probably look somewhat like this:

Strength +18
Density 6, continuous, permanent, innate
Morph 1, linked to Density
Protection X, noticeable
Speed 3

Bye
Thanee
 

Milagroso said:
Hmm I've noticed that Shaggy Spellsword and I have similar power concepts. Would this be a problem? Should I create a different type of character?


I will be choosing a group based on the concepts and filling group "niches".

So while I am not ruling out that similiar could concepts being chosen, the chances of two similiar concepts making it is reduced by my criteria.
 

I will be closing recruitment tonight 11:30pm est.

Anyone wanting to submit a concept (or additional concepts) please have them in by then.
 

hero4hire said:
I will be choosing a group based on the concepts and filling group "niches".

So while I am not ruling out that similiar could concepts being chosen, the chances of two similiar concepts making it is reduced by my criteria.

I understand. I was looking over the book on creating the characters (I'm on page 61) and I noticed that the four powers I was originally going for don't seem to mesh very well together. Actually, its the disintegration/energy attack that doesn't seem to fit in with the others. Well, relative to the character concepts I've been thinking of.

When I'm done with the book, I'm sure I'll have a better idea of what I want out of a character. I expect to have a profile up for your review sometime this evening.
 

Elric said:
Is the old Eagle still alive? If so, is he around in Freedom City? I don't have the sourcebook, so I also don't know the name of the original Eagle. How about: American Eagle is Sam Blake, the 24-year old grandson of the original Freedom Eagle, and the only one in the family to have inherited Freedom Eagle's powers. His powers developed relatively late at the age of 21 and since then Sam has been trying to live up to his grandfather's reputation as he makes a name for himself.

The Original Freedom Eagle is dead his son (Grandson?) is the Mayor; Michael O'Connor.

Continuity wise The original Freedom Eagle didn't have any powers per se but wore a Anti Grav Harness that let him fly and Had Gravity Gauntlets that gave him Super (not Enhanced) Strength and Strike.
 

Remove ads

Top