Time of Vengeance [closed]

Milagroso said:
Bummers. I just got my hands on the M&M 2e too. Oh well, I guess there is always next time. Congrats to the others. :)

Milagroso, feel free to head over to my Mutant High if you wanna give it a try... Seems like it would be exactly the setting for someone just learning.

H4H : Here's Rumble, if you don't mind though, i'm still doing a couple little tweaks, are you planning on starting right away or do I have a day or so to fine-tune? (SPecifically I'm considering dropping Life Support).
Also, my 'partial levitation' feature.. DO i need to take that as a feature, or could I use that as part of my Flight?
[sblock=Rumble]

STR: 30(+10)*18 Before Density*
DEX: 10(+0)
CON: 30(+10)
INT: 10(+0)
WIS: 10(+0)
CHA: 10(+0)

Defense: 15
Attack: +0 (+10 Melee, +10 Shockwave)
Grapple: +16 (+10 STR + 6 SuperStrength)
Saves :
Tough: +14 (Impervious: 10 vs energy, 14 vs physical) (Reflective: 14 vs Physical Melee)
Fort +10(10con) Ref +5(5) Will +5(5)
Init : +0
Speed: 1,000'/round, 100 MpH (Flight)
Knockback: 16

Skills:

Feats: Attack specialization: Shockwave 5, Attack Focus:Melee 10, Dodge Focus 5

Powers:
*Density 6 [Continuous/Permanent, Innate(1)] (19pp)
*+12 Str, +3 Impervious Toughness, +2 Immovable, +2 Super-Strength, 6' Tall, 1000 Lbs]
Enhanced Super-Strength 4 [on top of density's 2 = 6] (8pp)
Feature: Partial Levitation [subconscoiusly uses his flight to dampen his weight when walking, so he doesn't damage floors/sidewalks. (Continuous)] (1pp)
Protection 1 [Impervious+11, Limited:Physical(4); Reflective+14, Melee, Limited: Physical(14)] (17pp)
Flight 4 [100 Mph; Limited - Not in Vacuum or Water(-1)] (4pp)
Immunity 9 [Life Support] (9pp)

Vibration Control 10 (26 pp + 6 Alt Powers = 32 pp)
MAIN : Earthquake [Vibration Control 10, Area:Burst, Duration: Concentration, Touch Range, Progress Area 2(25'/rank), Indirect (From Ground)] *Linked Environmental Control[Hamper Movement 6, 250'] **Limited: only affects those in contact with a solid surface. (ground, building, etc)
Alternate Power: Shockwave [Vibration Control 10, normal blast]
AP: Crumble [Corrossion 10, Limited: Objects]
AP: Stun 10
AP: Trip 10
AP: Burrowing 10
AP: Vibratory Attunement [Super-Movement(Sure-Footed 4, Water-Walking 1, Affects Others); Super-Senses (Tremorsense, Echolocation)]


Trade-offs: -4 Def, +4 Toughness
28 Abilities + 10 Saves + 20 Feats + 90 Powers = 148/150pp
2pp left
[/sblock]

ALSO, if anybody could give me some feedback on the character that would be much appreciated.
 
Last edited:

log in or register to remove this ad

BTW, Darwin - I noticed that Rumble has a better grapple check than you.. Maybe you should put more into that if your concept is for a grappler?
(Also, don't you get bonuses for Extra Limbs and Elongation?)
 

Jemal said:
BTW, Darwin - I noticed that Rumble has a better grapple check than you.. Maybe you should put more into that if your concept is for a grappler?
(Also, don't you get bonuses for Extra Limbs and Elongation?)

Tendril's grapple check should be +21 (+9 base + 2 Str + 4 Super-strength + 6 Elongation)

Extra Limbs grants the benefit of Improved Grapple.
 
Last edited:

hero4hire said:
So we have our roster for Time of Vengeance.

Sweet! :D

Working on my sheet as we speak... stay tuned. :)






Fusion

[SBLOCK=Fusion]Power Level 10
Power Points 150

Defense/Toughness Tradeoff -5/+5
Attack/Damage Tradeoff ±0/±0

Experience 0
Hero Points 5

Abilities:
Str 10 (+0) [Car 18 (+4) / S-Str 4, Exo 18 (+4) / S-Str 1]
Dex 18 (+4)
Con 14 (+2) [Car 18 (+4), Exo 18 (+4)]
Int 18 (+4)
Wis 14 (+2)
Cha 18 (+4)

Power Points: 32

Combat:
Initiative +8
Attack +0 (melee +5, ranged +0) [Car melee +4, Exo melee +10, PA melee +10]
Defense +5 (flat-footed +3)
Damage (unarmed) +0 [Car (unarmed) +4, Exo (unarmed) +4, (Strike) +10, PA (Strike) +10]

Power Points: 10

Saves:
Toughness Save +2 [Car +15, Exo +15, PA +15]
Fortitude Save +6 [Car +8, Exo +8]
Reflex Save +10
Will Save +12

Power Points: 20

Skills:
Acrobatics +10(6)
Bluff +10(6)
Climb +5(5)
Computers +10(6)
Concentration +10(8)
Diplomacy +10(6)
Drive +15(11)
Gather Information +10(6)
Investigate +10(6)
Knowledge (Business) +5(1)
Knowledge (Current Events) +5(1)
Knowledge (Popular Culture) +5(1)
Knowledge (Streetwise) +5(1)
Knowledge (Technology) +5(1)
Notice +15(13)
Search +10(6)
Sense Motive +10(8)
Stealth +10(6) [Car +6, Exo +6]
Swim +2(2)

Power Points: 25

Feats:
Accurate Attack
All-Out Attack
Attack Focus (melee) 5
Attractive 2
Benefit (Status) 1
Benefit (Wealth) 6
Connected
Contacts
Defensive Attack
Distract (Bluff)
Improved Initiative 1
Luck 4
Move-By Action
Power Attack
Quick Change 2
Skill Mastery (Acrobatics, Bluff, Concentration, Drive)
Well-Informed

Power Points: 31

Powers:
Array of Alternate Form 15
» Feat : Alternate Power 2

Alternate Form 10
» Duration: permanent
» Flaw : Action 2 (standard action)

» Car Form [50PP]
» Fast Overrun
» Improved Overrun
» Improved Trip
» Morph 1
» » Extra: Duration (continuous)
» » Flaw : Permanent
» » Feat : Innate
» Growth 4 (large size)
» » Extra: Duration (continuous)
» » Extra: Linked to Morph
» » Flaw : Permanent
» » Feat : Innate
» Protection 11
» » Extra: Linked to Morph
» » Feat : Innate
» » Drawback: Noticeable
» Immovable 3
» » Extra: Unstoppable
» » Extra: Linked to Morph
» » Feat : Innate
» Super-Strength 4
» » Extra: Linked to Morph
» » Feat : Innate
» » Drawback: Temporary Disability 4 (no fine manipulation)
» Enhanced Defense 1
» » Extra: Linked to Morph
» » Feat : Innate
» Speed 6

[SBLOCK=Car Image]
viper.png
[/SBLOCK]

» Exoskeleton Form [50PP]
» Attack Focus (melee) 6
» Improved Critical (Strike) 2
» Takedown Attack 2
» Morph 1
» » Extra: Duration (continuous)
» » Flaw : Permanent
» » Feat : Innate
» Growth 4 (large size)
» » Extra: Duration (continuous)
» » Extra: Linked to Morph
» » Flaw : Permanent
» » Feat : Innate
» Protection 11
» » Extra: Linked to Morph
» » Feat : Innate
» » Drawback: Noticeable
» Super-Strength 1
» » Extra: Linked to Morph
» » Feat : Innate
» Enhanced Defense 1
» » Extra: Linked to Morph
» » Feat : Innate
» Strike 6
» » Feat : Mighty 1
» » Drawback: Full Power
» Speed 2

[SBLOCK=Exoskeleton Image]
transformer.png
[/SBLOCK]

Alternate Form 6
» Duration: permanent

» Personal Armor Form [30PP]
» Attack Focus (melee) 5
» Improved Critical (Strike) 2
» Protection 13
» » Feat : Innate
» » Drawback: Noticeable
» Strike 10

Power Points: 32

Drawbacks:
???

Power Points: +0

Complications:
Fame
Responsibility

Description:
Fiona Stark is an attractive woman in her mid twenties. She is 5'8" tall and weighs 120 lbs with a well-toned figure. Fiona has shoulder-long blonde hair and green eyes.

Background:
Fiona Stark, former race driver, daughter of industrial magnate Edward Stark, who also happens to be the owner of Stark Automobiles and the Stark Racing Team. Fiona is not only rich and beautiful, she also happens to be one of the best drivers in the world. Quite naturally, she had been attracted to fast cars since she was old enough to drive, and thanks to her father, she soon became a race driver in his own team with great success. Until one day, when she had that accident. Fiona was test driving a new sports car with a brand new fusion-powered engine (the first of its kind), when she lost control of the insanely fast and powerful racing car. It was one of the most disastrous accidents in the history of the motorsport, and one of the strangest as well. The car burst into iridescent flames and was entirely consumed by the blazing fire. There was no trace left of it, when the helpers arrived. Nothing at all. Just the burn marks on the asphalt... and her. Fiona must have been catapulted outside, at least that's the only explanation, noone saw exactly what happened, because apart from a few bruises and scratches she was mostly unharmed, even though unconscious. What truely happend cannot really be explained, anyways. In truth, Fiona was inside the car still, when it went afire, and throughout the whole process; a process, which changed her in a fundamental way. She became one with her car, merged with it, assimilated it; it's hard to explain what exactly happened that day.

This was one year ago. Fiona had recovered in a hospital. The low amount of radiation detected around her was explained with the explosion of the small fusion reactor and considered harmless. A month after the accident, Fiona left the hospital and went back home. She ended her career as a race driver the day after. Fiona had found something else to pursue and explore... herself. Her new self. Being merged with a car and having absolute control over its matter certainly takes some time getting used to. Being able to change into the car, but being unable to leave it, because you are part of it, or rather, being able to create the car around you, extract it from your back or spine or wherever it's coming from, is also somewhat unusual to say the least. And once you realize, that it's not just the car, but just about anything you could create with the material, you need a strong will to not go insane. Luckily, Fiona never had a problem with that...[/SBLOCK]

Bye
Thanee
 
Last edited:

Fusion

Power Level 10
Power Points 150/150

Defense/Toughness Tradeoff -5/+5
Attack/Damage Tradeoff ±0/±0

Experience 0
Hero Points 2

Abilities:
Str 10 (+0) [Car 18 (+4), S-Str 1, Exo 10 (+0)|18 (+4), S-Str 1]
Dex 18 (+4)
Con 14 (+2) [Car 18 (+4), Exo 14 (+2)|18 (+4)]
Int 18 (+4)
Wis 10 (+0)
Cha 18 (+4)

Power Points: 28

Combat:
Initiative +8
Attack +4 [Car +3, Exo +4|+3, (Strike) +10|+9]
Defense +5 (flat-footed +3) [Car +5 (flat-footed +2), Exo +5|+4 (flat-footed +3|+2)]
Damage (unarmed) +0 [Car (unarmed) +4, (Strike) +10, Exo (unarmed) +0|+4, (Strike) +10|+14]

Power Points: 18

Saves:
Toughness Save +2 [Car +15, Exo +15|+17]
Fortitude Save +6 [Car +8, Exo +6|+8]
Reflex Save +8
Will Save +10

Power Points: 18

Skills:
Acrobatics +10(6)
Bluff +10(6)
Climb +5(5)
Computers +5(1)
Concentration +10(8)
Diplomacy +8(4)
Drive +15(11)
Gather Information +10(6)
Investigate +5(1)
Knowledge (Business) +5(1)
Knowledge (Current Events) +5(1)
Knowledge (Popular Culture) +5(1)
Knowledge (Streetwise) +5(1)
Knowledge (Technology) +6(2)
Notice +10(10)
Profession (Race Driver) +10(10)
Search +10(6)
Sense Motive +8(8)
Stealth +8(4) [Car +4, Exo +8|+4]

Power Points: 23

Feats:
Accurate Attack
All-Out Attack
Attractive 2
Benefit (Wealthy Race Car Driver)
Connected
Defensive Attack
Distract (Bluff)
Improved Initiative 1
Luck 1
Move-By Action
Power Attack
Quick Change 2
Skill Mastery (Acrobatics, Bluff, Concentration, Drive)
Well-Informed

Power Points: 16

Powers:
Array 23
» Feat : Alternate Power 1

Car Form [46PP]
Immunity 1 (radiation)
Alternate Form 9
» Morph 1
» » Extra: Duration (continuous)
» » Flaw : Permanent
» Features 6 (car features)
» » Drawback: Temporary Disability 4 (no fine manipulation; common/major)
» Growth 4 (large size)
» » Extra: Duration (continuous)
» » Flaw : Permanent
» Super-Strength 1
» Immovable 3
» » Extra: Unstoppable
» Protection 11
» Speed 6
» » Feat : Dodge Focus
» » Feat : Fast Overrun
» » Feat : Improved Overrun
» » Feat : Improved Trip
» » Feat : Alternate Power
» » Container 2
» » » Speed 1
» » » Strike 10
» » » » Extra: Area (Trail, general)
» » » » Flaw : Distracting
» » » » Drawback: Full Power

[SBLOCK=Car Image]
viper.png
[/SBLOCK]

Exoskeleton Form [46PP]
Immunity 1 (radiation)
Alternate Form 9
» Morph 1
» » Extra: Duration (continuous)
» » Extra: Linked to Growth
» » Flaw : Permanent
» Growth 4 (large size)
» Super-Strength 1
» Protection 13
» Speed 2
» Strike 10
» » Feat : Accurate 3
» » Feat : Improved Critical 2
» » Feat : Mighty 1
» » Drawback: Full Power

[SBLOCK=Exoskeleton Image]
transformer.png
[/SBLOCK]

Power Points: 47

Drawbacks:
none

Power Points: +0

Complications:
Fame
Responsibility

Description:
Fiona Stark is an attractive woman in her mid twenties. She is 5'8" tall and weighs 120 lbs with a well-toned figure. Fiona has shoulder-long blonde hair and green eyes.

Background:
Fiona Stark, former race driver, daughter of industrial magnate Edward Stark, who also happens to be the owner of Stark Automobiles and the Stark Racing Team. Fiona is not only rich and beautiful, she also happens to be one of the best drivers in the world. Quite naturally, she had been attracted to fast cars since she was old enough to drive, and thanks to her father, she soon became a race driver in his own team with great success. Until one day, when she had that accident. Fiona was test driving a new sports car with a brand new fusion-powered engine (the first of its kind), when she lost control of the insanely fast and powerful racing car. It was one of the most disastrous accidents in the history of the motorsport, and one of the strangest as well. The car burst into iridescent flames and was entirely consumed by the blazing fire. There was no trace left of it, when the helpers arrived. Nothing at all. Just the burn marks on the asphalt... and her. Fiona must have been catapulted outside, at least that's the only explanation, noone saw exactly what happened, because apart from a few bruises and scratches she was mostly unharmed, even though unconscious. What truely happend cannot really be explained, anyways. In truth, Fiona was inside the car still, when it went afire, and throughout the whole process; a process, which changed her in a fundamental way. She became one with her car, merged with it, assimilated it; it's hard to explain what exactly happened that day.

This was one year ago. Fiona had recovered in a hospital. The low amount of radiation detected around her was explained with the explosion of the small fusion reactor and considered harmless. A month after the accident, Fiona left the hospital and went back home. She ended her career as a race driver the day after. Fiona had found something else to pursue and explore... herself. Her new self. Being merged with a car and having absolute control over its matter certainly takes some time getting used to. Being able to change into the car, but being unable to leave it, because you are part of it, or rather, being able to create the car around you, extract it from your back or spine or wherever it's coming from, is also somewhat unusual to say the least. And once you realize, that it's not just the car, but just about anything you could create with the material, you need a strong will to not go insane. Luckily, Fiona never had a problem with that...
 
Last edited:

Shaolin Beaver

That rodentoid master of the martial arts...
[sblock=SHAOLIN BEAVER!]
monkusbeaver.jpg


Quote: "Shaolin is the wine of peacefulness, not the vinegar of hostility."
Concept: Anthropomorphised beaver kung-fu master
Occupation: Sifu
Real Name: Edward
Legal Status: Naturalized citizen of the United States of America with no criminal record
Identity: Public
Place of Birth: Forests of the North American Pacific Northwest
Marital Status: Widowed
Living Relatives: None known
Height: 3 ft. 7 in.
Weight: 58 lb.
Eyes: Dark brown
Fur: Golden brown with reddish highlights
Motivation: Goodness, quest
Complications: Enemy, honor, obsession

Background: Edward is perhaps the last member of a sentient race of humanoid beavers native to the North American Pacific Northwest. Habitat destruction, poaching, and an outbreak of deadly beaver flu have apparently destroyed this once noble people. Edward himself was captured by unscrupulous xenocollectors shortly after he buried his wife Margaret, who had died from the beaver flu.

A lapse in security let Edward escape from the xenocollectors, but his absence did not long go undetected. Pursued through the forests near Mount Ranier in Washington, Edward suffered a gunshot wound and fell several yards into a shallow stream. Injured and terrified, he still managed to elude capture, stumbling into the campsite of Mr. and Mrs. Ethan Stone of Seattle.

The Stones took Edward back to their home and nursed him to health. As fate would have it, Ethan was a student of Deng Ming Dao, a Chinese expatriate and one of the last true Shaolin masters. Edward and Deng Ming Dao became fast friends, and Edward evidenced great natural talent for the study of kung-fu.

After a long period of martial arts schooling, a sense of wanderlust possessed Edward. He donned the traditional orange robes of a Shaolin monk and traveled the land, earning his keep through a variety of odd jobs and having adventures. Throughout his travels, he remains ever-vigilant for rumors about others of his kind.

STR 10 (+0); DEX 20 (+5); CON 16 (+3); INT 11 (+0); WIS 18 (+4); CHA 11 (+0)

TOU +8/+3*; FORT +8; REF +15; WILL +10; INIT +9; KNOCKBACK -3/+0*

* If flat-footed

MELEE +15; RANGE +8; GRAPPLE +11; DAMAGE +5 Strike (crit 18-20); DEFENSE +12

Skills: Acrobatics 12 (+17), Concentration 9 (+13), Craft (structural) 4 (+4), Escape Artist 10 (+15), Knowledge (theology and philosophy) 5 (+5), Notice 6 (+10), Search 6 (+6), Sense Motive 12 (+16), Stealth 4 (+13)

Feats: Acrobatic Bluff, Assessment, Attack Focus 9 (melee), Attack Focus 2 (ranged), Blind-Fight, Defensive Attack, Defensive Roll 5, Evasion, Grappling Finesse, Improved Critical 2 (Strike), Improved Disarm, Improved Initiative, Improved Sunder, Improved Trip, Power Attack, Prone Fighting, Redirect, Set-Up, Stunning Attack, Takedown Attack 2, Trance, Ultimate Skill (Sense Motive), Uncanny Dodge (Auditory)

Powers:
* Shrinking 4 (Size: Small; Power Feat: Innate; Flaw: Permanent [-1])
* Strike 5
* Swimming 2 (Speed: 5 MPH)

Abilities 30 + Skills 17 (68 ranks) + Feats 38 + Powers 12 + Combat 32 + Saves 21 = 150

Attack/Damage Tradeoff: +5/-5
Defense/Toughness Tradeoff: +2/-2[/sblock]
 


He has probably paid those off with the Attributes... since they don't add up to 30 PP. ;)

But I think Shrinking is only Sustained, and needs to be Continuous in order to qualify for Permanent.

Bye
Thanee
 


I'm a little confused about Power Level and Attack/Damage, and not sure if I did this right. :)

At PL 10 (no Tradeoff) you can have a +10 Attack Bonus and a +10 Save DC.
However, you can also have a Strength of 40, which is a +15 Strength Bonus.

Strength Bonus is the Save DC for unarmed attacks, so a Strength of 40 breaks the +10 Save DC cap for PL 10.

Does this mean, that you can only have a Strength of 40, when you use a -5/+5 Attack/Damage Tradeoff?

Bye
Thanee
 

Remove ads

Top