Jemal
Adventurer
Milagroso said:Bummers. I just got my hands on the M&M 2e too. Oh well, I guess there is always next time. Congrats to the others.![]()
Milagroso, feel free to head over to my Mutant High if you wanna give it a try... Seems like it would be exactly the setting for someone just learning.
H4H : Here's Rumble, if you don't mind though, i'm still doing a couple little tweaks, are you planning on starting right away or do I have a day or so to fine-tune? (SPecifically I'm considering dropping Life Support).
Also, my 'partial levitation' feature.. DO i need to take that as a feature, or could I use that as part of my Flight?
[sblock=Rumble]
STR: 30(+10)*18 Before Density*
DEX: 10(+0)
CON: 30(+10)
INT: 10(+0)
WIS: 10(+0)
CHA: 10(+0)
Defense: 15
Attack: +0 (+10 Melee, +10 Shockwave)
Grapple: +16 (+10 STR + 6 SuperStrength)
Saves :
Tough: +14 (Impervious: 10 vs energy, 14 vs physical) (Reflective: 14 vs Physical Melee)
Fort +10(10con) Ref +5(5) Will +5(5)
Init : +0
Speed: 1,000'/round, 100 MpH (Flight)
Knockback: 16
Skills:
Feats: Attack specialization: Shockwave 5, Attack Focus:Melee 10, Dodge Focus 5
Powers:
*Density 6 [Continuous/Permanent, Innate(1)] (19pp)
*+12 Str, +3 Impervious Toughness, +2 Immovable, +2 Super-Strength, 6' Tall, 1000 Lbs]
Enhanced Super-Strength 4 [on top of density's 2 = 6] (8pp)
Feature: Partial Levitation [subconscoiusly uses his flight to dampen his weight when walking, so he doesn't damage floors/sidewalks. (Continuous)] (1pp)
Protection 1 [Impervious+11, Limited

Flight 4 [100 Mph; Limited - Not in Vacuum or Water(-1)] (4pp)
Immunity 9 [Life Support] (9pp)
Vibration Control 10 (26 pp + 6 Alt Powers = 32 pp)
MAIN : Earthquake [Vibration Control 10, Area:Burst, Duration: Concentration, Touch Range, Progress Area 2(25'/rank), Indirect (From Ground)] *Linked Environmental Control[Hamper Movement 6, 250'] **Limited: only affects those in contact with a solid surface. (ground, building, etc)
Alternate Power: Shockwave [Vibration Control 10, normal blast]
AP: Crumble [Corrossion 10, Limited: Objects]
AP: Stun 10
AP: Trip 10
AP: Burrowing 10
AP: Vibratory Attunement [Super-Movement(Sure-Footed 4, Water-Walking 1, Affects Others); Super-Senses (Tremorsense, Echolocation)]
Trade-offs: -4 Def, +4 Toughness
28 Abilities + 10 Saves + 20 Feats + 90 Powers = 148/150pp
2pp left
[/sblock]
ALSO, if anybody could give me some feedback on the character that would be much appreciated.
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