Turanil
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I deal with paradoxes and how to use them to good ends in rpg in my Netbook of Time.Ed_Laprade said:there just isn't any way to eliminate the possibility of creating paradoxes.
I deal with paradoxes and how to use them to good ends in rpg in my Netbook of Time.Ed_Laprade said:there just isn't any way to eliminate the possibility of creating paradoxes.
Ed_Laprade said:Oh? So what happens if you go back and shoot your infant self in the head with a .44 magnum? Short of creating a new timeline every time someone or something goes back in time, there just isn't any way to eliminate the possibility of creating paradoxes.
Had time Master, never got to play it.Ceresco said:Though not fantasy, I've always enjoyed Time Master.
http://www.orphyte.com/catalog/timemaster.html
It used to be suported by the RPGA and I played it at GenCon back in '93.
For a fanatsy setting I've love to see "Lord Kalvan of Otherwhen" by H. Beam Piper.
Crothian said:So, anyone else use time travel in their games or have experience with any of the books I've mentioned or others? I'm finishing up reviews on both new PDFs and I'll post and tell people about them later in this thread.
Yep, there was. Never had it or played it though, so I don't know much about it other than that one person was supposed to play The Doctor and the others were his Companions. And there were quite a few modules out for it.ThirdWizard said:Was there a Doctor Who RPG? There was a mention of it on the Full Frontal Nerdity comic a while back, but I had never heard of it. That would probably have some stuff involving time travel.
One of my Players hates time travel with a passion, so I never do any time traveling in my game, unfortunately.
Napftor said:And where's the review of this other pdf you mention above, Crothian?![]()