diaglo said:well same but different.
so in D&D standard there are 24hr days for spell recovery.
so must be 24hr days in Eberron too i guess
their world just turns slower. which is another anomaly.
our RW 25000 miles must make them sick.
\reanjr said:It would be almost utopian compared to our world.
diaglo said:\
except for the Colossal Monsters wanting to eat us.
vulcan_idic said:So what advice do Eberronian business travellers give about avoiding/recovering from "jet" (teleport? "train"?) lag?
Torm said:I like the concept, Henry. One suggestion though - throw in a few eccentricities in some of the zones. Heck, REAL time zone lines don't make any bloody sense, daylight-wise, in some of their zigs and zags. And of course, you have to have that poor little hamlet that has the danged time zone line running smack through the middle of town.