Time Zones in Eberron (I'm such a geek)


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That is so remarkably sad.

But as more constructive criticism (:)), time zones are useful only in cultures where inter-timezone communication (more than 4 hours or so difference) is a common every-day ocurrance. I would think the average person would keep time by the sun and therefore there would just be local time. Actually much more accurate than the current method.
 


diaglo said:
well same but different.

so in D&D standard there are 24hr days for spell recovery.

so must be 24hr days in Eberron too i guess

their world just turns slower. which is another anomaly.

our RW 25000 miles must make them sick.

Which of course means that to have Earth-like gravity, the world must be significantly more dense. Perhaps their core holds much heavier elements than ours, but more likely is primarily more compact (definitely not a Hollow World for those who wanted to mix those campaigns ;) ) Since planets slow their spin as their cores cool, it is much likely a much older (planetologically-speaking) planet. This would mean a less active mantle and fewer earthquakes and volcanic eruptions. The current mountain ranges would probably be older as well (like the Appalachians as opposed to the younger Rockies) as seismic activity and plate collitions probably happened a long time ago, though this is not certain. Their lower-initial gravity could have caused huge mountains in the distant past.

Not to mention that with the decrease spin, climactic conditions would be much tamer (barring an excessive axial tilt). Their summers and winters would not vary so widely in temperature as ours and violent storms, tornados, and hurricanes would be far less frequent. It would be almost utopian compared to our world.

[edit] Almost forgot. While climate would vary little from season to season, oceans would probably have far tamer or smaller current systems, thus cutting down on the propogation of equatorial heat. This would cause the equatorial regions to be very hot, while the polar regions would extend much farther.
 
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vulcan_idic said:
So what advice do Eberronian business travellers give about avoiding/recovering from "jet" (teleport? "train"?) lag?

Well-timed sleep spells should help a traveller adjust after the first day.
 

Torm said:
I like the concept, Henry. One suggestion though - throw in a few eccentricities in some of the zones. Heck, REAL time zone lines don't make any bloody sense, daylight-wise, in some of their zigs and zags. And of course, you have to have that poor little hamlet that has the danged time zone line running smack through the middle of town.

You're telling me. There's some areas where the time zone jumps two hours.
 

Heh heh... good idea. What with the flying ships and with the long-distance communication offered by House Sivis, time differences would definately be an issue in large scale business transactions. Can lead to some cool stuff. Think of the time when the date systems in Europe were not synchronized, and the Russians still used the old calenders. During one of the Napoleontic wars, the rulers of the western nations and Russia made an agreement to meet the armies on Napoleon on the field of battle at a certain date in a certain place. The Russians didn't show up, cuz they were a few days off with their timing....
 

Teleport is interesting issue - as you have to picture a place, so the question is if you picture a place at 12 noon, do you not appear at 12 noon? I all has to do with poistion of sun, shadows and such. :confused:
 

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