LoneWolf23
First Post
So.. Planning on continuing my group's Eberron campaign, but I have to admit, I'm not 100% satisfied with the default version of the Eberron campaign setting. I do have ideas for tinkering with it, though...
1: Not wholly satisified with the Sovereign Host and the Dark Six. I am thinking of swiping ideas from Green Ronin's Book of the Righteous to add more character and mythology to the religious landscape of the setting. I might also alter Druidism, giving it some animistic elements, with variations from shamanism to a more shinto-like approach.
2: I want to add elements from Oriental Adventures and the like here and there.. Without necessarily having to create actual oriental cultures for use in Eberron. Maybe simply adding a slight "anime-style twist" to Eberron elements, like giving a Knight a swordsmanship style similar to that of a katana-wielding samurai, for exemple. ...Eberron already includes Monks, so I don't see why other elements can't be added as well.
3: Not fully satisified with the default cosmology.. At the least, I'd alter Shavarath to make it more of a Hell realm for the Demons and Devils.. ...With the Archons as their "jailors".. Or at least, that's how the realm was planned to be, until the demons and devils triggered the Endless War... Of course, even in the Endless War, there would be those less interested in the conflict and more in pursuing personal goals such as wealth or influence.. Thus, a reason to interfere with the mortal world of Eberron..
(Mostly because I think that in the current setting, there's little reason for Demons and Devils to actually bother with Eberron, what with the Shavarath War... Which makes abilities like Possession pretty superfluous.)
4: I might add a few wuxia-flavor elements to the campaign for mid-to-high level characters, using the genre flavor rules from Dragon #289: As soon as you become 7th level, you've acquired a reputation for your skills, and starting at level 10, everyone gets a flight-like ability.. ...Ok, maybe just the reputation...
5: I've also got all of the Dragon issues with "Campaign Component" articles, for that matter.. And Eberron sounds like the perfect setting to have chivalric campaigns, swashbuckling campaigns, gladiator campaigns and espionnage campaigns.. Maybe even a little of everything... ...Think Karnath might have some gladiator arenas? 'Or maybe Darguun and Droaam are the way to go...
6: Definetly going to add more races.. For starters, my usual players tend to like furry races, and one of them already imagined an origin for some, making them into former Silver Flame Inquisition test subjects in experiments on altering lycantropes.. Although I'm having my doubts about that, I am aiming to add many more races to the setting, with various origins..
So, what do you guys think of doing with the Eberron campaign setting? Anyone else planning on customizing it?
1: Not wholly satisified with the Sovereign Host and the Dark Six. I am thinking of swiping ideas from Green Ronin's Book of the Righteous to add more character and mythology to the religious landscape of the setting. I might also alter Druidism, giving it some animistic elements, with variations from shamanism to a more shinto-like approach.
2: I want to add elements from Oriental Adventures and the like here and there.. Without necessarily having to create actual oriental cultures for use in Eberron. Maybe simply adding a slight "anime-style twist" to Eberron elements, like giving a Knight a swordsmanship style similar to that of a katana-wielding samurai, for exemple. ...Eberron already includes Monks, so I don't see why other elements can't be added as well.
3: Not fully satisified with the default cosmology.. At the least, I'd alter Shavarath to make it more of a Hell realm for the Demons and Devils.. ...With the Archons as their "jailors".. Or at least, that's how the realm was planned to be, until the demons and devils triggered the Endless War... Of course, even in the Endless War, there would be those less interested in the conflict and more in pursuing personal goals such as wealth or influence.. Thus, a reason to interfere with the mortal world of Eberron..
(Mostly because I think that in the current setting, there's little reason for Demons and Devils to actually bother with Eberron, what with the Shavarath War... Which makes abilities like Possession pretty superfluous.)
4: I might add a few wuxia-flavor elements to the campaign for mid-to-high level characters, using the genre flavor rules from Dragon #289: As soon as you become 7th level, you've acquired a reputation for your skills, and starting at level 10, everyone gets a flight-like ability.. ...Ok, maybe just the reputation...
5: I've also got all of the Dragon issues with "Campaign Component" articles, for that matter.. And Eberron sounds like the perfect setting to have chivalric campaigns, swashbuckling campaigns, gladiator campaigns and espionnage campaigns.. Maybe even a little of everything... ...Think Karnath might have some gladiator arenas? 'Or maybe Darguun and Droaam are the way to go...
6: Definetly going to add more races.. For starters, my usual players tend to like furry races, and one of them already imagined an origin for some, making them into former Silver Flame Inquisition test subjects in experiments on altering lycantropes.. Although I'm having my doubts about that, I am aiming to add many more races to the setting, with various origins..
So, what do you guys think of doing with the Eberron campaign setting? Anyone else planning on customizing it?