Gladiators are easy
Gladiators and their venues
Aundair: tournaments are the center of festivals celebrating every possible event. Rural townsfolk gather for these festivals once a year, while cities host them once a month.
Breland (Sharn): there are already towers in Sharn that offer everything... and, of course, there's the undercity. Anything goes there.
Karnath: bloodsports must be common there. Imagine a dark circle with a sandy floor smelling vaguely of iron and sweat. Muscular captives fight for their lives... only to realize living means fighting again the next night, while losing means feeding a vampire lord with the last of your blood.
Thrane: the ultimate evil must be fought by an ultimate champion. Armored knights fight each other nearly to death for the privilege of being one of the Flame's Sacred Blades. Losers live with having failed...
Mournland: the Lord of Blades (or another foul beasty) captures weak flesh for testing against his followers. Not only does it focus their cause, it desensitizes any warforged still concerned about killing the frail ones.
Darguun, Droaam, Valenar and the Carrion Tribes are easy to rationalize gladiator pits.
Zilargo is hard, and I imagine it's more of a focused effort to find the most lethal Triumvirate tool. Lhazaar, Mror, all the others - probably national Olympic-style championships.
Of course, there's no need for violence. Lhazaar would have yacht races. Zilargo chess matches (assuming the political jockeying is not ruthless enough for your players). Mror stone carvings, wrestling, or straight-up hammer duels with clerics nearby. And so on.
Gladiators and their venues
Aundair: tournaments are the center of festivals celebrating every possible event. Rural townsfolk gather for these festivals once a year, while cities host them once a month.
Breland (Sharn): there are already towers in Sharn that offer everything... and, of course, there's the undercity. Anything goes there.
Karnath: bloodsports must be common there. Imagine a dark circle with a sandy floor smelling vaguely of iron and sweat. Muscular captives fight for their lives... only to realize living means fighting again the next night, while losing means feeding a vampire lord with the last of your blood.
Thrane: the ultimate evil must be fought by an ultimate champion. Armored knights fight each other nearly to death for the privilege of being one of the Flame's Sacred Blades. Losers live with having failed...
Mournland: the Lord of Blades (or another foul beasty) captures weak flesh for testing against his followers. Not only does it focus their cause, it desensitizes any warforged still concerned about killing the frail ones.
Darguun, Droaam, Valenar and the Carrion Tribes are easy to rationalize gladiator pits.

Of course, there's no need for violence. Lhazaar would have yacht races. Zilargo chess matches (assuming the political jockeying is not ruthless enough for your players). Mror stone carvings, wrestling, or straight-up hammer duels with clerics nearby. And so on.