Here's a little preview. Matthew J. Hansen created this little bugger.
The Clockwork Soldier:
The finally crafted soldier bears intricate engravings. While the constant tick betrays its clockwork heart, the automaton’s motions are so fluid it appears alive.
Clockwork Soldier Level 8 Soldier
Medium Natural Animate (Construct) XP 350
Initiative +6 Senses Perception +5
HP 91; Bloodied 45
AC 24; Fortitude 22, Reflex 19, Will 16;
Immune disease, poison, Resist 5 psychic
Speed 5
m Bastard Sword (standard; at-will) • Weapon
+15 vs. AC; 1d10 + 5 damage and the target is marked until the end of clockwork soldier’s next turn.
C Spinning Slash (standard; recharge [4] [5] [6]) • Weapon
Requires sword; close burst 1; +15 vs. AC; 2d10 + 5 and push target 1 square and target is knocked prone.
Slip Cog
If a clockwork soldier rolls a natural 1 on any d20 roll, it is dazed until the end of its next turn.
Alignment Unaligned Languages Common
Str 20 (+8) Dex 15 (+6) Wis 8 (+3)
Con 19 (+7) Int 4 (+1) Cha 1 (–1)
Clockwork Soldier Tactics
Clockwork soldiers are capable of slightly more advanced tactics than either windup guards or waddling bombs. Clockwork soldiers avoid hazardous terrain and attacks of opportunity, and take advantage of flanking positions.
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And here's a little somethin' I cooked up. I'm not sure about the wording on the encounter power, though. feedback is appreciated.
Gremlin super-sight goggles Level 17
These bulbous goggles come with three different lenses that change when the wear turns a knob.
Item Slot: Head 65,000
Technological Item
Property: Gain Lowlight and Darkvision.
Power (Encounter) Immediate Interrupt. You can use this power when you are attacked by a power that causes blindness. You are immune to the effects of blindness until your next turn.
The Clockwork Soldier:
The finally crafted soldier bears intricate engravings. While the constant tick betrays its clockwork heart, the automaton’s motions are so fluid it appears alive.
Clockwork Soldier Level 8 Soldier
Medium Natural Animate (Construct) XP 350
Initiative +6 Senses Perception +5
HP 91; Bloodied 45
AC 24; Fortitude 22, Reflex 19, Will 16;
Immune disease, poison, Resist 5 psychic
Speed 5
m Bastard Sword (standard; at-will) • Weapon
+15 vs. AC; 1d10 + 5 damage and the target is marked until the end of clockwork soldier’s next turn.
C Spinning Slash (standard; recharge [4] [5] [6]) • Weapon
Requires sword; close burst 1; +15 vs. AC; 2d10 + 5 and push target 1 square and target is knocked prone.
Slip Cog
If a clockwork soldier rolls a natural 1 on any d20 roll, it is dazed until the end of its next turn.
Alignment Unaligned Languages Common
Str 20 (+8) Dex 15 (+6) Wis 8 (+3)
Con 19 (+7) Int 4 (+1) Cha 1 (–1)
Clockwork Soldier Tactics
Clockwork soldiers are capable of slightly more advanced tactics than either windup guards or waddling bombs. Clockwork soldiers avoid hazardous terrain and attacks of opportunity, and take advantage of flanking positions.
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And here's a little somethin' I cooked up. I'm not sure about the wording on the encounter power, though. feedback is appreciated.
Gremlin super-sight goggles Level 17
These bulbous goggles come with three different lenses that change when the wear turns a knob.
Item Slot: Head 65,000
Technological Item
Property: Gain Lowlight and Darkvision.
Power (Encounter) Immediate Interrupt. You can use this power when you are attacked by a power that causes blindness. You are immune to the effects of blindness until your next turn.
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