Tiny preview for Scarrport: City of Secrets

Yep. :)

The next Campaign Cutout will follow the same format as Scarrport (though I'm not sure about a character class yet, we'll see if my team can come up with something unique and relevant), and will have references to the city/region.

Though it'll be designed to drop into anyone's game, you'll be able to use it in conjunction with Scarrport, no problem.

Additionally I'll be doing smaller PDFs that detail other regions around Scarrport, such as the Hellfury peaks.

You'll see some adventures as well.

Glad to hear it, I look forward to seeing it. Particularly the smaller PDFs for the surounding area.

How many paragon classes are you guys going to have for ScarrPort?
 

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Here's a bit more info on the gremlin:

Playing a Gremlin
An ancient fey race, twisted and deformed while serving the midnight queen during the fabled Winter Wars, gremlins are strange creatures with a knack for making equally strange and wondrous devices of all kinds. More than a little paranoid, gremlins have a healthy distrust for anyone who asks too many questions about the race or their creations. Elves, especially, are not to be trusted. Even now, countless centuries since the Winter Wars, gremlins still harbor ill feelings towards elves, blaming the race for their role in the banishment of gremlins from the realm of the fey.

Highly inquisitive creatures, gremlins love to find out how things work. They’ll spend hours, even days tearing a device apart and rebuilding it, just to see if they can. Puzzles and riddles are favorite gremlin pastimes. Gremlins hold regular competitions to see who can create the best puzzle or tell the hardest riddle. This natural love for solving things is perhaps what drives them to adventure beyond the confines of their cluttered workshops to seek out and unravel the mysteries of the world. To gremlins, the pursuit of knowledge is more than just a pastime; it’s a lucrative venture. Gremlin informant networks are vast, rivaling those of even the most powerful kings and queens.

Most people tend to dismiss gremlins as quirky, harmless creatures that peddle their strange contraptions and gizmos in cities throughout the realms. In reality, gremlins are sly creatures that use their innocuous reputation as merchants and eccentric artisans to hide their true vocation as information gatherers and spies. Some gremlins become wizards, using enchantments and spells such as Invisibility or Disguise Self to facilitate their entry into places or social circles where they might otherwise be denied access. Others become rogues (or in rarer cases, even assassins), utilizing their speed, size and knack for disarming traps and locks to gain access to even the most formidably guarded secrets.

While most gremlins adventure for personal, often selfish, reasons, they recognize that a group mentality is often needed to overcome the myriad dangers while traveling out in the wilds. This in mind, gremlin adventurers typically do their best to curb their selfish tendencies when working with others. At the very least, they will work with the group as long as it’s advantageous to do so.
 

Here's a bit more info on the gremlin:

Playing a Gremlin
An ancient fey race, twisted and deformed while serving the midnight queen during the fabled Winter Wars, gremlins are strange creatures with a knack for making equally strange and wondrous devices of all kinds. More than a little paranoid, gremlins have a healthy distrust for anyone who asks too many questions about the race or their creations. Elves, especially, are not to be trusted. Even now, countless centuries since the Winter Wars, gremlins still harbor ill feelings towards elves, blaming the race for their role in the banishment of gremlins from the realm of the fey.

Highly inquisitive creatures, gremlins love to find out how things work. They’ll spend hours, even days tearing a device apart and rebuilding it, just to see if they can. Puzzles and riddles are favorite gremlin pastimes. Gremlins hold regular competitions to see who can create the best puzzle or tell the hardest riddle. This natural love for solving things is perhaps what drives them to adventure beyond the confines of their cluttered workshops to seek out and unravel the mysteries of the world. To gremlins, the pursuit of knowledge is more than just a pastime; it’s a lucrative venture. Gremlin informant networks are vast, rivaling those of even the most powerful kings and queens.

Most people tend to dismiss gremlins as quirky, harmless creatures that peddle their strange contraptions and gizmos in cities throughout the realms. In reality, gremlins are sly creatures that use their innocuous reputation as merchants and eccentric artisans to hide their true vocation as information gatherers and spies. Some gremlins become wizards, using enchantments and spells such as Invisibility or Disguise Self to facilitate their entry into places or social circles where they might otherwise be denied access. Others become rogues (or in rarer cases, even assassins), utilizing their speed, size and knack for disarming traps and locks to gain access to even the most formidably guarded secrets.

While most gremlins adventure for personal, often selfish, reasons, they recognize that a group mentality is often needed to overcome the myriad dangers while traveling out in the wilds. This in mind, gremlin adventurers typically do their best to curb their selfish tendencies when working with others. At the very least, they will work with the group as long as it’s advantageous to do so.


The more and more I hear about this race the more I want to play one!
 

The more and more I hear about this race the more I want to play one!
well you might want to hold off on that I see some issues here... althought to there credit it is underpowered not overpowerd (alway easier to fix)

GREMLIN
Masters of trick, trap, and metal, these curious little creatures can’t keep their fingers off any piece of equipment.

RACIAL TRAITS
Average Height: 2’0” to 3’0”
Average Weight: 60 to 80 lbs.

Ability Scores: +2 Dexterity, +2 Intelligence
Size: Small
Speed: 6 squares
Vision: Low Light

Languages: Common and Goblin
Skill Bonuses: +2 Perception, +2 Thievery

Fey Bane: You gain a +1 racial bonus to attack rolls when combating fey creatures.
Fey Outcast: Even though your ancestors were banished from the realm of the fey during the mythic winter wars, you are still considered fey with regard to effects tied to your creature origins.
Gremlin Frenzy: You gain Gremlin Frenzy as an encounter power.
Deft Fingers: Gremlins gain a +5 racial bonus to Thievery checks when attempting to Disable Traps.

Since +2 Int and Dex both go to reflex shouldn't it then have a +1 to a save like all player races and most NPC races from WotC? (see Eladrin, Shadar Ki, and Warforged)


Gremlin Frenzy Gremlin Racial Power
Screeching and howling, you scramble all over your enemies, scratching and clawing with primal ferocity.
Encounter Martial
Standard Action Close Burst: 1
Target: Each enemy in burst.
Attack: Dexterity vs. AC, one attack per target.
Hit: 1d6 + Dexterity modifier damage and target is dazed until your next turn.*
* Increase to 2d6+dexterity modifier damage at 11th level, and 3d6+dexterity modifier damage at 21st level.

that has a few issues in it...starting with It doesn't have a weapon Prof bonus but it targets AC, and second it has no weapon/implment magic bonus so it is falling behind on to hit even more....

My suggestion

Gremlin Frenzy Gremlin Racial Power
Screeching and howling, you scramble all over your enemies, scratching and clawing with primal ferocity.
Encounter Martial
Standard Action Close Burst: 1
Target: Each enemy in burst.
Attack: Dexterity+2 vs. Fort, one attack per target.
Hit: 1d6 + Dexterity modifier damage and target is dazed until your next turn.*
* Increase to Dex +4 and 2d6+dexterity modifier damage at 11th level, and Dex +6 and 3d6+dexterity modifier damage at 21st level.

see bladling and dragonborn for examples of why....

Racial Feat
Gremlin Jinx [Gremlin]
Prerequisites: Gremlin
Benefit: Whenever you use the Gremlin Frenzy Racial Power, you may make a secondary Dex+2* vs. Fort attack. If you succeed, your target drops her weapon or hand held implements. You may only make this attack on one opponent affected by the Gremlin Frenzy Racial Power.
*Increase to +4 at level 11, and +6 at level 21.
this is like the best written feat ever...it inspires flavor and is just good enough to be useful but not a must have...two thumbs up...


edit: I hope I am not coming off to harsh, I love the idea's, I just think some things might have fell undr the radar during playtesting...
 


Here's an image of the gremlin:

CoLtFix.jpg



And the Isle of Stone Dogs

IsleofStoneDogs.jpg
 

Did you ever get the repair/medic bot to balance? Are you going to do errata after the book is out in PDF and apply it to the print version?
 

Did you ever get the repair/medic bot to balance? Are you going to do errata after the book is out in PDF and apply it to the print version?

I'll definitely be doing errata before the print version.

I actually haven't done the repair/medic bot. I'm not sure how that will work yet.

I'm currently working on this guy. I'm not sure about him just yet, though.

Maltheron: Spawn of Lodrak Level 13 Elite Brute (Solo)
Huge Elemental Humanoid (demon) XP 4000
Initiative +10 Senses Perception +21;
Searing Aura (Fire) aura 1; any creature that enters or starts its turn in the aura takes 5 fire damage.
HP 156; Bloodied 78
AC 25; Fortitude 25, Reflex 25, Will 25
Resist 10 Fire; Vulnerable 10 Radiant
Speed 6

Longsword "Blight Storm" (standard; at-will) * Bleeding, Weapon
+16 vs. AC; 3d6 + 6 damage and Maltheron makes a secondary attack against the same target.
Secondary Attack: +16 vs. Fortitude; ongoing 10 bleeding damage (save ends).

Hell Blast (standard; at-will) * Implement, Fire
Ranged 10/20; +16 vs. AC; 2d8 + 6 fire damage and ongoing 10 fire damage (save ends).

Lodrack's Blessing (standard; encounter) * minor +16 vs. AC; 2d10 + 6 damage And Maltheron can spend a healing surge.

Alignment: Evil Languages: Abyssal, Common
Str 19 (+10) Dex 19 (+10) Wis 19 (+10)
Con 16 (+9) Int 16 (+9) Cha 16 (+9)



Maltheron: Spawn of Lodrak Tactics
Maltheron wades into battle with ferocious vigor, preferring to slash his enemies to pieces with blight storm and cast hell blast at ranged targets. If Maltheron becomes bloodied, he'll use Lodrack's blessing on the closest target.

Maltheron: Spawn of Lodrak Lore
A character knows the following information with a successful Arcana check.

DC 20: Maltheron is the spawn of a major demon known as Lodrak. He makes his lair somewhere in the Hellfury Peaks.

DC 25: Maltheron's fortress is called Nether blight. It is located in a remote region somewhere near Dark Flame Mountain.
 
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I'll definitely be doing errata before the print version.

I actually haven't done the repair/medic bot. I'm not sure how that will work yet.

I'm currently working on this guy. I'm not sure about him just yet, though.

Maltheron: Spawn of Lodrak Level 13 Elite Brute (Solo)
Huge Elemental Humanoid (demon) XP 4000
Initiative +10 Senses Perception +21;
Searing Aura (Fire) aura 1; any creature that enters or starts its turn in the aura takes 5 fire damage.
HP 156; Bloodied 78
AC 25; Fortitude 25, Reflex 25, Will 25
Resist 10 Fire; Vulnerable 10 Radiant
Speed 6

Longsword "Blight Storm" (standard; at-will) * Bleeding, Weapon
+16 vs. AC; 3d6 + 6 damage and Maltheron makes a secondary attack against the same target.
Secondary Attack: +16 vs. Fortitude; ongoing 10 bleeding damage (save ends).

Hell Blast (standard; at-will) * Implement, Fire
Ranged 10/20; +16 vs. AC; 2d8 + 6 fire damage and ongoing 10 fire damage (save ends).

Lodrack's Blessing (standard; encounter) * minor +16 vs. AC; 2d10 + 6 damage And Maltheron can spend a healing surge.

Alignment: Evil Languages: Abyssal, Common
Str 19 (+10) Dex 19 (+10) Wis 19 (+10)
Con 16 (+9) Int 16 (+9) Cha 16 (+9)


Maltheron: Spawn of Lodrak Tactics
Maltheron wades into battle with ferocious vigor, preferring to slash his enemies to pieces with blight storm and cast hell blast at ranged targets. If Maltheron becomes bloodied, he'll use Lodrack's blessing on the closest target.

Maltheron: Spawn of Lodrak Lore
A character knows the following information with a successful Arcana check.

DC 20: Maltheron is the spawn of a major demon known as Lodrak. He makes his lair somewhere in the Hellfury Peaks.

DC 25: Maltheron's fortress is called Nether blight. It is located in a remote region somewhere near Dark Flame Mountain.


I don't know if its balanced or not but it looks cool.
 

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