Jinglehopper
First Post
Thanks GM! We aim to please!
hey, thank the kind words!
On a slightly different note, I've decided to make a change to firearms, in order to reflect part of the feel of Scarrport.
I'm going to have pistols be revolvers (Six Shooters), and rifles be repeaters, like the old-style Winchester. The damage, range, bonuses, and encounter powers will all stay the same.
I've decided to make a change to firearms, in order to reflect part of the feel of Scarrport.
I'm going to have pistols be revolvers (Six Shooters), and rifles be repeaters, like the old-style Winchester. The damage, range, bonuses, and encounter powers will all stay the same.
does that mean the load time will be different?
new idea for you...magic item
quick draw holster
Quick Draw Holster Level 8+
This special belt holsters your pistol and readies it for any attack
Lvl 8 3,400 gp Lvl 28 2,125,000 gp
Lvl 18 85,000 gp
Item Slot: Waist
Property: Gain a +1 item bonus to Intitive
Power (Daily): Free Action. at the end of a suprise round you are suprised on, or at the begining of one you are not suprised in you may draw and fire your pistol as a basic attack
Level 18: +2 item bonus to Intitive
Level 28: +3 item bonus to Intitive
You know, I'm re-thinking the reload times on the revolver (which I want to model off the Colt 45 of the old west) and the Rifle (which I'm modeling off the Winchester 1860 Henry model).
The revolver would have 6 bullets. Not accounting for the fact that a character would probably have two of these, loading 6 bullets in combat would take a standard action IMHO.
Beyond that, however, being able to take 6 (or 12, with two revolvers) shots in combat almost guarantees you won't have to reload, unless combat got really, really long.
The repeating rifles definitely require a load standard. The model I'm using held 15 cartridges; more than enough to get through a combat, but way too many to justify anything less that Load standard without a feat.
I think with that much firepower, we'll drop the encounter power as well.
new idea for you...magic item
quick draw holster
Quick Draw Holster Level 8+
This special belt holsters your pistol and readies it for any attack
Lvl 8 3,400 gp Lvl 28 2,125,000 gp
Lvl 18 85,000 gp
Item Slot: Waist
Property: Gain a +1 item bonus to Intitive
Power (Daily): Free Action. at the end of a suprise round you are suprised on, or at the begining of one you are not suprised in you may draw and fire your pistol as a basic attack
Level 18: +2 item bonus to Intitive
Level 28: +3 item bonus to Intitive