Oh, I'm sure we can get a few of those in there 
like this, perhaps?
Iron Lumber Jack Level 4 Brute
Large natural animate (construct, mindless) XP 175
Initiative — Senses —;
HP 66, Bloodied 33
AC 16; Fortitude 17; Reflex 15 Will —; see mindless and heavy
Immune disease, poison, sleep; see mindless and heavy.
Speed 4; can’t shift
[MB] Pincher Arm (standard; at-will)
Reach 2; +5 vs. Reflex; 1d8+5 damage and target is grabbed until it escapes; cannot use while target is grabbed.
[MB] Saw Arm (standard; at-will)
Reach 2; +6 vs. AC (+2 against immobilized targets); 2d6+5 damage.
[M] Move Target (minor; at will)
Reach 2; only targets grabbed by pincher arm; +5 vs. Fortitude; slide target to any square within reach.
[C] Fire Blast (standard; recharge [5] [6]) [star] Fire
Close blast 3; +4 vs. Reflex; 3d6+4 fire damage.
Mindless
The iron lumberjack does not possess a mind of its own. It does not have an Intelligence, Wisdom, or Charisma score, and it cannot take actions on its own. It requires a driver to operate, and the driver must transfer its actions to the iron lumberjack for it to function. The iron lumberjack is immune to all attacks that target the Will defense. Attacks that daze or stun the iron lumberjack instead daze or stun the driver.
Heavy
Because of its weight, the iron lumberjack is moved 1 square less by any attack that pushes, pulls, or slides the target. However the iron lumberjack suffers a -2 penalty on saving throws to end effects that slow or immobilize it.
Armored Cab
The iron lumberjack provides improved cover to its driver.
Alignment Unaligned Languages —
Str 20 (+7) Dex 15 (+4) Wis —
Con 16 (+5) Int — Cha —
Equipment leather armor, hand crossbow.

like this, perhaps?
Iron Lumber Jack Level 4 Brute
Large natural animate (construct, mindless) XP 175
Initiative — Senses —;
HP 66, Bloodied 33
AC 16; Fortitude 17; Reflex 15 Will —; see mindless and heavy
Immune disease, poison, sleep; see mindless and heavy.
Speed 4; can’t shift
[MB] Pincher Arm (standard; at-will)
Reach 2; +5 vs. Reflex; 1d8+5 damage and target is grabbed until it escapes; cannot use while target is grabbed.
[MB] Saw Arm (standard; at-will)
Reach 2; +6 vs. AC (+2 against immobilized targets); 2d6+5 damage.
[M] Move Target (minor; at will)
Reach 2; only targets grabbed by pincher arm; +5 vs. Fortitude; slide target to any square within reach.
[C] Fire Blast (standard; recharge [5] [6]) [star] Fire
Close blast 3; +4 vs. Reflex; 3d6+4 fire damage.
Mindless
The iron lumberjack does not possess a mind of its own. It does not have an Intelligence, Wisdom, or Charisma score, and it cannot take actions on its own. It requires a driver to operate, and the driver must transfer its actions to the iron lumberjack for it to function. The iron lumberjack is immune to all attacks that target the Will defense. Attacks that daze or stun the iron lumberjack instead daze or stun the driver.
Heavy
Because of its weight, the iron lumberjack is moved 1 square less by any attack that pushes, pulls, or slides the target. However the iron lumberjack suffers a -2 penalty on saving throws to end effects that slow or immobilize it.
Armored Cab
The iron lumberjack provides improved cover to its driver.
Alignment Unaligned Languages —
Str 20 (+7) Dex 15 (+4) Wis —
Con 16 (+5) Int — Cha —
Equipment leather armor, hand crossbow.
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