Buttercup said:
Can they quote Monty Python or Princess Bride? (you gotta know that would get points with me
) If the answer to any of those is yes, then that person might enjoy roleplaying. The person's gender doesn't really have anything to do with it.
A group of us watched The Princess Bride (no, not for the first time) just last night. [Warning: For those who have not yet experienced the DVD, the line "Have fun storming the castle!" seems to have been included in EVERY -- SINGLE -- ONE -- of the bonus features on the disc. I recommend NOT watching all the bonus features in a single sitting, short as they are.]
In a previous Forgotten Realms campaign, my wife Peni wrote her character background such that her father had committed suicide in connection with massive accumulated debt, which she was working diligently to pay off. Later, the DM revealed that her father's death wasn't as voluntary as she'd thought, and that he'd actually been murdered and matters arranged to
look like a suicide.
By now she'd paid off the debts and could shift her focus to finding her father's killer(s). She began to rehearse the line "Hello. My name is Garnet Stormweather. You killed my father. Prepare to die."
Quotes from Monty Python, The Hitchhiker's Guide to the Galaxy, Babylon 5, Princess Bride and a dozen other sources are weekly staples of our game (sometimes to the annoyance of one or two of our group members who aren't as thoroughly steeped in this stuff as the rest of us).
Regarding the general observation that female gamers tend to be less inclined toward fight fests, and often have a keener interest in the roleplaying aspects of the game than their male counterparts, this may shed a bit of light:
My wife was recently reading a book about aggression in girls; it mentioned in passing a UCLA study which suggested that the well known "fight or flight" option was incomplete; that there is a "tend and befriend" option which occurs more readily to females than to males. In brief, the "tend and befriend" option asks the question "who can I ally with in order to get out of this situation, or at least reduce the danger to myself?"
If the UCLA study has any validity, then it would make sense that male gamers are more likely than females to limit their options to "Huzzah! We attack!" or "Run away! Run away!", while women may be more likely than men to say "Wait, maybe we can come to some kind of understanding and avoid the fight altogether."
The XP system being what it is, it's clear that D&D was written by men. Few activities are worth as many points as killing something. ("Huzzah!")
Oh, and FWIW, most of my gaming has been done with only one or two female gamers in the group at a time (often none), over the course of many years and many different groups. However, my present group consists of 5 men and 3 women, plus one more woman on the periphery who runs a LARP that three of our tabletop gamers play in; she herself no longer has time for tabletop pursuits and was never a very regular player when she did.