Nightfall
Sage of the Scarred Lands
Some stuff I made up, use for Scarred Lands, BUT I thought people might be able to use them in their own campaigns.
Sense Divine Aura:
Pre-requisites: Spellcraft 5 ranks, Knowledge: (Titans) 5
ability to cast sorcerous or druidic spells
Benefit: You are able to tell not only what spells a cleric
or paladin is casting, you also gain +2 on your initiative
roll as well as +2 to any dispel or counterspelling checks.
Smite Divine Foe:
Pre-requisites: BAB + 7, Spellcraft 7 ranks, Knowledge
(Titans) 7, ability to cast 3rd level druid, ranger or sorcerer
spells, favored enemy, Feat: Sense Divine Aura
You gain +2 insight bonus on attack rolls, damage, and
spot, listen, search checks against clerics or followers of
ONE of the gods. This can only be use on ONE follower and
must be declared on your turn. You also get a +2 to the DCs of their spells, but ONLY to those that inflict physical damage. You also gain +2 on all save versus your chosen god's followers or clerics.
Titansblooded:
Pre-requisite: Must be humaniod, monstrous humaniod, or an
aberration type to take this feat, Str 17+, Con 17+, Power Attack, Endurance
Benefit: Titansblooded allows you to rage like a barbarian equal to your HD or character level (which ever is greater). Also you can only use this feat in combat and only against divine races or followers of the gods. You also gain damage reduction 3/- and fast healing 1. This ability can only be use once per day. Taking the feat again allows you rage for +2 rounds longer as well as being able to rage twice per day. This stacks for each time, raising the rage lasting by +1 and the ability/per day by +1.
Thaumaturgic Might
Pre-requisite: Ability to cast 4th level sorcerer or druid
spells, Have a spell like ability, Int 15+ Wis 15+
Benefit: You can now cast one spell as spell like ability,
the DCs of all your spells are increased to equal half
prime spell casting score. This bonus stacks with all other
that raise the DC of your spells. This does not affect your
actual caster level. Finally you gain the ability to affect
divine spell casters, (clerics and paladins), by a touch
attack. A succesful attack means they are under the
influence of an antimagic spell, but it only affect divine
spells and divine spell casters. Items, equipment and other
enchantments that are NOT powered by divine means are
unaffected.
Sense Divine Aura:
Pre-requisites: Spellcraft 5 ranks, Knowledge: (Titans) 5
ability to cast sorcerous or druidic spells
Benefit: You are able to tell not only what spells a cleric
or paladin is casting, you also gain +2 on your initiative
roll as well as +2 to any dispel or counterspelling checks.
Smite Divine Foe:
Pre-requisites: BAB + 7, Spellcraft 7 ranks, Knowledge
(Titans) 7, ability to cast 3rd level druid, ranger or sorcerer
spells, favored enemy, Feat: Sense Divine Aura
You gain +2 insight bonus on attack rolls, damage, and
spot, listen, search checks against clerics or followers of
ONE of the gods. This can only be use on ONE follower and
must be declared on your turn. You also get a +2 to the DCs of their spells, but ONLY to those that inflict physical damage. You also gain +2 on all save versus your chosen god's followers or clerics.
Titansblooded:
Pre-requisite: Must be humaniod, monstrous humaniod, or an
aberration type to take this feat, Str 17+, Con 17+, Power Attack, Endurance
Benefit: Titansblooded allows you to rage like a barbarian equal to your HD or character level (which ever is greater). Also you can only use this feat in combat and only against divine races or followers of the gods. You also gain damage reduction 3/- and fast healing 1. This ability can only be use once per day. Taking the feat again allows you rage for +2 rounds longer as well as being able to rage twice per day. This stacks for each time, raising the rage lasting by +1 and the ability/per day by +1.
Thaumaturgic Might
Pre-requisite: Ability to cast 4th level sorcerer or druid
spells, Have a spell like ability, Int 15+ Wis 15+
Benefit: You can now cast one spell as spell like ability,
the DCs of all your spells are increased to equal half
prime spell casting score. This bonus stacks with all other
that raise the DC of your spells. This does not affect your
actual caster level. Finally you gain the ability to affect
divine spell casters, (clerics and paladins), by a touch
attack. A succesful attack means they are under the
influence of an antimagic spell, but it only affect divine
spells and divine spell casters. Items, equipment and other
enchantments that are NOT powered by divine means are
unaffected.
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