Ashrem Bayle
Explorer
billd91 said:It's theoretically possible to kill him with one attack in reality. There are certainly cases where it has happened, and probably cases where the attacker has botched his try and merely maimed the target. But let's not kid ourselves. Driving a blade up into the base of the skull is harder than it sounds and it's virtually impossible to stab a sentry through the heart if he's conscious and wearing some kind of torso armor. There's a reason that various special forces soldiers are taught about going for the throat. But even those methods aren't foolproof.
But why not give the guard a break (as you would a PC in that situation)? Perhaps he instinctively felt the rogue's presence without necessarily hearing him and moved enough that the possible killing blow was just an injury. The danger of going with too many possibilities to perform instant kills is that they become weapons to be turned on the PCs as well. You have to be sure that's the kind of game you want, both as a player and as a DM.
But that is the kind of game I want.
I’m not using GURPS like D&D. This isn’t a hack-n-slash, kick-down-the-door, kill the monster, take the loot kind of game. What can be used on NPCs can be used on PCs. Violence becomes a scary thing, only used as a last resort.
Like real life.
And yes, one hit assassinations are not easy. But in real life, they are possible.
In D&D, they are not. (Against an opponent of similar level.)
Last edited: