Ashrem Bayle
Explorer
Celebrim said:Ahh... completely configurable rules, eh. And this is very different from having house rules...?
Yes. It's very different. I don't want to use house rules because I'd prefer to use something that's been tested.
GURPS rules, modular or not, have been tested.
Are you sure? Because if you really want realism, you are going to have to start looking for more than GURPS.
It's certainly more realistic than D&D. And so far, it hits the sweet spot pretty well.
How long has you campaign gone on? How much system mastery are your players evidencing? Granted, the 4e rules seem to have made it abit harder to get your block or parry up to the point that only criticals go through. But then again, this rule change is based on a house rule from early versions specifically to deal with this problem.
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You do realize that deceptive attack started out as a house rule to deal with this very sort of problem? It became popularized and showed up (I think in GURPS Martial Arts) before becoming 'core' in the latest edition.
I'm not sure what your point is here. I'm using GURPS 4th edition. It works. How it came to work or how the rules came to be is irrelevant.
I never played 3rd edition. It could be total trash for all I know/care. It has no impact on how 4e functions today or whether or not 4e needs a lot of house rules. Because as far as I can tell, it doesn't. 4e seems to work just fine as is.
It sounds to me like you are telling me that I'm going to hate GURPS and need a lot of house rules in the future, and you aren't even talking about the same version of the rules that I am.
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