• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

To Catch a Crimelord, or Down the Rabbit Hole (garyh judging)


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[sblock=OOC] I got two, standard adventurer's pack. These things are really good, make a Light spell look like crap and are really a cheat for caverns. Move forward to C19 Maybe Kruk can still benefit from his shield if he runs off ahead.
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[sblock=ooc]
Kruk's not going anywhere :uhoh:
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With the proper command word to ignite the sunrod and light spills into the area, bright white light that pushes back the darkness. You now see what the smell was, this appears to be the burial chambers for the city. Corpses lie in recesses in the walls, the dwarf's lain with what appear to be fairly decent clothing, although common in appearance.
 
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Georg seems ready for awesome sight, but wilts a bit as the mundane burial chamber reveals itself. It seems more open this way he walks along with Raiyek and Kurk along one of the branching corridors.

[sblock=OOC] No army of goblins it seems, Georg will move to G14 at the same time as Raiyek and Kruk though the passageway narrows the paladin moves faster so he can take the lead :) [/sblock]
 

As Georg moves to the fork, you notice that the east path also continues on, just twists up partly out of light

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The path to the east keeps going too, just the angle of you sunrod at the initial location was enough to block it. [/sblock]
 



Into the Woods

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