• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

To Catch a Crimelord, or Down the Rabbit Hole (garyh judging)

Despite the chilling necrosis from the other zombies, Raiyek focuses on the emaciated woman in front of him. He finds a weak spot in her defenses and pounces, his sword glowing with divine energy. The blade strikes true, leaving a gaping wound in the undead.

"Victory is close at hand, friends. Hold fast, these foul creatures cannot stand before us!"
[sblock=OOC]Ren, I believe Raiyek should be at 35/39 hp. After the last fight he spent a surge to heal to 36/39, then hitting the two zombies with Strength from Valor in the first round of this fight gave him 10 temp hp. With the resist 1 all, he should only take 1 damage to his 'real' hp, right?

Minor: HQ on the wight
Move: none.
Standard: Holy Strike vs. Wight: 1d20+8=24 vs. AC, 1d10+7+1d6=19 for 8 radiant and 2 untyped damage after weakness. Forgot about flanking too, so it should be 26 vs. AC :)
Attacking the wight causes DC to continue.

Save vs. weakness (1d20=18).[/sblock][sblock=Raiyek stats]Raiyek Meliam - Male Elf Paladin (Palladys) 3
Passive Perception: 21, Passive Insight: 19; Low-light vision
AC:23, Fort:16, Reflex:17, Will:16 -- Speed:6
HP: 35/39, Bloodied:19, Surge Value:9, Surges Left:8/11
Resist 1 all, Resist 5 poison
Action Points: 0, Second Wind
Powers
Holy Strike
Ardent Strike
Divine Challenge
Lay on Hands (2/3)

Piercing Smite
Strength from Valor
Virtue
Channel Divinity
Elven Accuracy
Hunter's Quarry

Paladin's Judgment
Group Awareness: All non-elf allies within 5 squares of Raiyek gain a +1 bonus to Perception.[/sblock]
 

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Lily willed the shadow to move and it glided toward the now every so slightly charred corpse, falling on it with a multitude of snapping jaws.

Kruk moves to a strategic location and the charges the wight. Unfortunately for Kruk, he trips as he begins his swing, nearly striking his brand new boots!

Carolina tightens her grip on the dagger and nimbly scurries along the building faces to flank the wretched wight. With her eyes full of ill intentions, she brings her dagger up and back down again, hoping to catch the thing off guard.

Despite the chilling necrosis from the other zombies, Raiyek focuses on the emaciated woman in front of him. He finds a weak spot in her defenses and pounces, his sword glowing with divine energy. The blade strikes true, leaving a gaping wound in the undead.

"Victory is close at hand, friends. Hold fast, these foul creatures cannot stand before us!"

Georg takes the paladin's advice and throws a weak burst of fire at one of the corpses. It's minor flames lick the creature. The dwarf then drops to ground behind his cover whimpering for a second before recovering from the necrotic chill.

The wight looks around and launches itself at the elf who has its attention. It's jagged claws pierce Raiyek's defenses and he feels a portion of his vitality stolen by its touch. Then it steps away towards the doorway.

"Get the holy one, hisss blade will burn you!" it calls back to the other corpses.

They oblige and this time their attacks are much more accurate as Raiyek's distracted with the wight and his vitality continues to be drained.

[sblock=Unlocked Monster Stats]
Corpses - Ref is lower than 15

Wight - Ref is 16, AC is lower than 19
[/sblock]

[sblock=OOC]
*Grim will total defense this combat. He won't be receiving xp for it either so it won't dilute your reward.

*There's an aura around the corpses - Aura 1 - if you're in it -5 to melee attacks.

Wight uses claw attack on Raiyek - vs ac; necrotic (1d20 10=29, 1d6=6) hits for 5 necrotic damage and you lose 1 HS. It shifts away.

both CC's attack Raiyek - vs ref; necrotic (1d20 7=18, 2d6 3=8, 1d20 7=27, 2d6 3=7) hits twice, once for 7 and crit for 14

Status:
Wight: -32hp, bloodied

Init:
Carolina - 26
Raiyek - 26 - 9/39 - 7/11 HS - bloodied, weakened (save ends)
Grim - 22
Georg - 19 - 27/30 - prone
Baddies - 8
Lily - 9 <- you're up
Kruk - 5 - 38/48

Init (raiyek, carolina, grim, lily, kruk, georg, baddies (1d20 3=23, 1d20 6=26, 1d20 4=22, 1d20 1=9, 1d20 1=5, 1d20 1=19, 1d20 1=8)[/sblock]
 
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Kruk steps in front of the rogue and swipes at the wight.

[sblock=actions]
minor:
movement: move to aa16
action: brash attack: 1d20+11=21 for 1d10+8= 12
CA is granted to all foes until start of kruk's next turn

Kruk will not mark

[/sblock]
 



Lith continued to munch on the rotting corpse while Lily sized up the situation. She frowned as she realized Raiyek was too far away from her current hidey hole. Calling to her shadowy companion she streaked across the lane as he approached from the other side. Skidding to a halt she raised the skull and called out to the healing spirits summoning the ghostly creature she had called on so many times before, it surged toward the Raiyek, merging with is form and imbuing him with renewed vigor. Meanwhile Lith plowed into the group radiating menace and bloodlust that seemed almost contagious.


[sblock=ooc]

standard: Watcher's Strike: vs Ref [Target: Corruption Corpse 45] (1d20+5=18)
hits for: Damage (1d8+5=11). Until the end of Lily's next turn, she and her allies gain a +1 bonus to attack rolls and a +5 bonus to Perception checks while adjacent to her spirit companion.

move: Lily moves to AE16, Lith moves to Z15

minor: Healing Spirit on Raiyek for HS +1, unfortunately the bonus die is wasted.

reminder: Any of Lily's allies who start their turn adjacent to her spirit companion can shift 1 square as a free action, as the first action during their turn.
Any of Lily's allies adjacent to her spirit companion gain a +3 bonus to their damage rolls against bloodied enemies.
And of course a +1 to hit from the last attack hitting.

[/sblock]

[sblock=ministats]Lily- Female Human Shaman 1
Initiative: +1, Passive Perception: 19, Passive Insight: 19, Senses: Normal
AC:15, Fort:15, Reflex:15, Will:17 -- Speed:6
HP:26/26, Bloodied:13, Surge Value:6, Surges left:6/9
Action Points: 0
Powers -
Call Spirit Companion
Spirit's Fangs
Haunting Spirits
Stalker's Strike
Watcher's Strike

Healing Spirit
Healing Spirit
Speak with Spirits
Twin Panthers
Second Wind

Spirit of the Healing Flood
Hungry Spirits Totem


Conditions:

Full character sheet[/sblock]
[sblock=Lily's Spirit Primer (Please Read!)]
Spirit companions are complex critters, so this is to remind everyone, myself included, of the important points. The first three items are probably the most relevant to the other players.
  • Any of Lily's allies who start their turn adjacent to her spirit companion can shift 1 square as a free action, as the first action during their turn.
  • Any of Lily's allies adjacent to her spirit companion gain a +3 bonus to their damage rolls against bloodied enemies.
  • Lily's spirit companion occupies 1 square, Lily's allies may move through its space, but her enemies may not.
  • Lily's spirit companion may be targeted by melee and ranged attacks. If a single attack deals 10 or more damage to Lily's spirit companion it disappears and Lily takes 5 damage. Otherwise her spirit companion is unaffected by the attack.
  • Lily's spirit companion uses Lily's defenses.
  • Any enemy that leaves a square adjacent to Lily's spirit companion without shifting is subject its Spirit Fang attack. (This is an opportunity action and so may used once per turn, rather than once per round. Since there is no reason not to take this attack DM please feel free to roll them as necessary.)
  • Lily's spirit companion is unaffected by terrain and environmental phenomena.
[/sblock]
 
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Carolina slides to the side of Kruk, sticking her dagger deep into the zombie leader's insides.

[sblock=Actions]Move:Shift to AA15
Standard: Sly flourish vs. Wight; 1d20+13 crits(!) for 36 damage* (Roll Lookup)
Minor: None

* Damage breakdown: Weapon=13 (1d4+9) + Sneak Attack=16 (2d8) + Subtle Dagger properties=1 (+1 enhancement, attacking with CA) + Extra crit damage=6 (Roll Lookup)[/sblock]

[sblock=OOC]2 crits in one encounter. I am so screwed next time...[/sblock]
 

Georg feeling his strength return, stands up. Sorry about that he mumbles before waving his staff in the air. Fire leaps from it towards a the far corpse Lith was munching on, burning the creature's dead flesh.

[sblock=OOC] Move: Stand up
Standard: Scorching Burst 1d20+6=25 vs Corpse 45 Ref for 1d6+5=9 fire damage

Status
Init: +1 Speed: 5 Perception:13 Insight: 18
AC: 16 NAD:13/14/14
HP: 27/30 Surges: 7/9 Surge Value: 7 AP: 0
Languages: Common (Allarian), Dwarven
Str:10 Dex:10 Wis:14 Con:16 Int:18 Cha:10

Powers:
Cantrips
Scorching Burst
Thunderwave
Burning Hands (used)
Second Wind (used)
Staff of Defense (used)
Guardian Blades (used)
Horrid Whispers (used)

Full Character Sheet
[/sblock]
 

[sblock=OOC]
WIght is very,very dead... like that almost would've one shotted it kinda dead... I'm officially frightened of Carolina. At least this crit wasn't wasted on a minion. [/sblock]
 

"Only the throwers left! Don't get too close, you can't concentrate in their stench." The paladin drops his sword and whips out a javelin, hurling it at the zombie that Lily has been harrassing through Lith.
[sblock=OOC]IG, you forgot the +3 bonus damage from Lily's companion too ;)

Free: shift to Y14
Free: drop sword
Minor: DC on CC45
Move: draw javelin
Standard: BRA vs. CC45: 1d20+6+1=17 vs. AC, 1d6+3=9 damage, 4 damage after weakness. (The IC roll doesn't include the +1 attack bonus from Lily's companion, because I forgot.)
One more javelin left ... maybe I should've pick up some more, heh.

Save vs. weakness (1d20=10)[/sblock][sblock=Raiyek stats]Raiyek Meliam - Male Elf Paladin (Palladys) 3
Passive Perception: 21, Passive Insight: 19; Low-light vision
AC:23, Fort:16, Reflex:17, Will:16 -- Speed:6
HP: 19/39, Bloodied:19, Surge Value:9, Surges Left:8/11
Resist 1 all, Resist 5 poison
Action Points: 0, Second Wind
Powers
Holy Strike
Ardent Strike
Divine Challenge
Lay on Hands (2/3)

Piercing Smite
Strength from Valor
Virtue
Channel Divinity
Elven Accuracy
Hunter's Quarry

Paladin's Judgment
Group Awareness: All non-elf allies within 5 squares of Raiyek gain a +1 bonus to Perception.[/sblock]
 
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Into the Woods

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