Balance Couterbalance
To move a shield to block a blow is more difficult than armors ability to take a strike from a weapon. But if I wanted that kind or armor complexity I'd use Rolemaster.
In my counter-balance, I use strict interpretation of AoO's. So if a Fighter has 4 AoO's and the rogue triggers all of them, then that's pretty fair. What I found more OP from my experience is


like auto-tumble. The ability to do retarded tumbles all over the place in, under, over around and/or through an enemy square or obstructed portion thereof. But in the same token a heavily armored fighter could do the same assuming he had some supernatural way of getting the proper skill points to pump into ranks.
---RESOLVED--- Strict AoO's
Two kinds of actions can provoke attacks of opportunity: moving out of a threatened square and performing an action within a threatened square.
You see Shields as effective? IME they are far surpassed by two-handed weapon and power attack ortwo weapon fighting and crit fishing.
As for the spring attacking rogue, it is not just a fair turnabout. A fighter gains a +2 bonus to attacks when attacking from the rear. The rogue gains the same bonus and a hefty damage bonus. Since the rogue and fighter now only get to make one attack each round due to moving, the rogue will now often defeat the fighter in single combat. Thats not turnabout, but rolereversal.
To move a shield to block a blow is more difficult than armors ability to take a strike from a weapon. But if I wanted that kind or armor complexity I'd use Rolemaster.
In my counter-balance, I use strict interpretation of AoO's. So if a Fighter has 4 AoO's and the rogue triggers all of them, then that's pretty fair. What I found more OP from my experience is




---RESOLVED--- Strict AoO's
Two kinds of actions can provoke attacks of opportunity: moving out of a threatened square and performing an action within a threatened square.