Celebrim
Legend
THAT is the D&D I want to play!![]()
You'd probably be surprised to find yourself in the minority on this.
Probably the biggest persistant myth about D&D is that the Satanist scare was good for D&D. The details of the time line involved with the D&D occult/suicide scare don't support the assertion, and in fact its classic case of reversing cause and effect. D&D became popular very very rapidly; this produced the occult scare and not the other way around. Somewhere on Enworld I've got a detailed timeline defending that point.
I'll go ahead and make all the following assertions as to what I believe:
a) The Satanist scare is the reason that D&D toys aren't still being sold in the stores alongside Transformers and GI Joe.
b) The Satanist scare is the reason that we didn't see a third or fourth season of the Dungeons and Dragons cartoon.
c) The Satanist scare is the reason that we haven't seen a big screen live action version of the Dungeons and Dragons cartoon (with a terrible script and a CGI budget bigger than the GDP of many small countries).
d) The Satanist scare is the reason that all D&D movies have been embarassingly bad.
e) The Satanist scare is the reason that TSR went out of business.
f) The Satanist scare is the reason that WoW is the biggest Fantasy MMORPG, Skyrim is the biggest fantasy cRPG, and neither has D&D associated with their titles or content.
The last thing D&D needs know is more harm to its brand image at exactly the time D&D is facing bigger brand competition in the fantasy RPG market than ever before. D&D is probably not even seen by the geek community at large at this time as the leader in providing new RPG content and intellectual property, and its not going to recapture that position by lame attempts to bring back the '80's (and in a bad way at that). The total damage to the D&D brand from the occult/suicide scare in the 80's could at this point be valued in the billions of dollars.
Last edited: