Dire Bare
Legend
While I certainly see the appeal of making D&D seem like an object of devil-worship (increased sales!), I do see some downsides.
You may be using hyperbole on purpose here, but as I'm not sure . . . D&D was never designed to appear as satanic or occultic, and it never truly was in any way. It was the perception by a certain community that caused the "satanic panic", not actually the game itself. The game was never intentionally designed to fuel that panic, and I don't think it would be wise of WotC to try and do so today, not that I'm worried they might, mind you.
In fact, I've experienced some of those downsides growing up, and this was long after the "Satanic Panic" of the 1980s. When my best friend's parents found out that he played D&D, they rounded up the family for an intervention. They took him and all of his books to somewhere in the country. While the burned his books, they prayed for his soul.
And then anytime his parents even thought he was hanging out at my place, they would rally the family and surround the apartment building where I lived until he came out. One day they waited for four hours until they discovered they he was at another friend's place.
Speaking of which, when the grandmother of that friend passed away and the grandmother was mourning, my best friend's mother went to visit. The grandmother confessed to my friend's mom that she could still "feel" her late husband's presence in the house. My best friend's told the grandmother the her husband's spirit was still around because her grandson played D&D. And so, the grandson (the other friend) had to throw all his D&D/RPG books away--which included the classic boardgame HeroQuest.
So basically I lost two players--and almost two friends because of a couple parents going ballistic about D&D.
All of us who played as kids in the 80s, and even for some still today, this story is sadly all too common. I didn't have it as rough as you and your friends, but I know many folks personally who went through similar trials, and there are, of course, tons of similar stories from our fellow internet nerds who hand out here on ENWorld.
If, regardless of the choices WotC makes, the conservative right gets all freaked out about D&D again (moreso than they still are today), then more kids will go through this crap again, I'm sure of that.
But I don't think that the design of the new game, no matter how "edgy" or not, will really affect that. If WotC manages to make D&D popular again, so that the mainstream society starts paying attention again, then the "satanic panic" could very well return. If D&D stays at the sales level it is at now, there is very little chance of a major resurgence in ignorant panic. And, ironically, WotC needs to make D&D as popular and as high-selling as possible. A bit of a Catch-22 in my opinion.