To James Jacobs: A Growing Problem with Dungeon Magazine

Steel_Wind said:
The point was to include the Spell Compendium as an assumed "core" book - so that they would not have to retype the stat block for the spell.

In other words - you would have to go buy the book if you have not done so already. No stat block re-typing involved.


This I don't agree with. A sidebar with, "if you don't have the Spell Compendium, use this spell instead..." would be my ideal solution.

Olaf the Stout
 

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Mouseferatu said:
And that, in fact, is why polls regarding content are never truly useful on ENWorld--no matter how fun they may be. ;)

Sure they are, as long as you are interested in the targeted audience's opinion (ENWorld members that answer polls on the subject matter).
 


Yeah but is the target audience truly what we want? ;) I mean suppose we want people at WotC to notice? I mean they should, we drive about a 1/3 of their business I suspect.
 

Whenever we print rules-related material in Dungeon, be it a monster, a feat, a spell, a magic item, or whatever, from a non-core (basically a non-SRD) book, we reprint all the rules you need to use it as it pertains to the adventure in which it appears. That's not going to change. It can't change. The magazine has to appeal to the widest base of readers possible, and every new "must have" book we add to the core list reduces that base.

For something like monsters, it's an easy issue since stat blocks are pretty self-contained. We already have to print full stat blocks for classed creatures and advanced creatures, so printing full stat blocks for creatures outside of the Monster Manual isn't a big deal. And in the end, monsters are the most important rules bit that appears in an adventure, so it makes sense to pull monsters from as wide a range of sources as possible.

It gets less easy with feats and magic items, but generally, NPCs have a relatively few amount of these things, so it's usually bearable to reprint one or two here and there as they pop up.

Spells, on the other hand... well, when a monster has spells, it has a LOT of them. And unlike feats (which we can summarize in a 2 sentence sidebar) or magic items (which take more room), spells can't really be easily summarized without taking up an unforgivable footprint in the magazine.

That said, we do include new spells (or pick up spells from non-core books) in the magazine from time to time. It's just not common. For adventures set in the Forgotten Realms or Eberron, we add the appropriate campaign setting hardcover to the "core list" for that adventure, which opens up all the spells in those books for that particular adventure. When we run an adventure that heavily uses a new WotC book as a resource, we do the same ("Hellfire Mountain," if I recall correctly, has a few reprinted spells in it.)

There's a final problem as well, and that's the simple fact that we editors at Paizo honestly aren't familiar with every WotC book. We don't have the time to be. Given the breakneck pace of magazine publication, there's just no way for us to read every book that comes out and then decide which new rules elements could spruce up an adventure. And limiting the adventures, by and large, to the three core books (with occasional stints afield) allows us to do what we do without worrying that some spell in some new book completely undoes the entire plot of an adventure.

Personally, I'd love to make the Spell Compendium, Monster Manual II, Fiend Folio, and the Complete line of books all "core." That'd free up a HUGE amount of room in our adventures to let them be just that: adventures, rather than adventures pocked with patches of reprinted material. But again, we just can't assume that every one of our readers has access to these books. The hobby's expensive enough as it is.

Hope this answers some questions. If there's a point that I forgot or neglected to address, let me know in this thread and I'll reply.
 
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I think this will give a little bump to those products declared "core" (something WotC might not want labelled as such) and the magazine(s) will suffer in sales and subscriptions.

The difficulty lies in the mass text required in reprinting non-core rules. If this can be solved, you won't have a problem. Maybe smaller font sizes for sidebars and addendums? Smaller formats than the core rules use perhaps?

EDIT - beat to the punch.
 


takasi said:
Maybe not every adventure, but perhaps 1 in 3? A core DM gets a fix in every issue, the campaign guy gets the AP (which is also core) and the non-core DM gets to see a professional adventure using some of the non-core books. Sounds great to me!

A poll anyone?

http://www.enworld.org/showthread.php?t=184264

Yeah, but if you are going to step outside the core to do something cool, why use a WotC product? There is a lot, and I do mean a lot, of great 3rd party product out there. I would love to see more adventures actually use some of the terrific OGL content out there. In that regard, why would I want to remain within a small box of WotC product.

Of course, unless you want to include all the relevant information, you will be isolating a certain number of customers.

Olaf the Stout said:
If you don't have the book in question you may not know what the spell is. Some people like to keep the spells similar when they swap them out. That would be my guess.

Yes, it would be friendlier to list the core spells in the stat block and alternates in a sidebar.
 

James,

Can you comment on Dragon for me for a side topic? Like what Demon Prince/Princess will the next Demonomicon focus on and what possible issue it might be?
 

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