Celebrim said:Step #3) Your torch does 1d2 fire damage to the troll. Because it is a weapon, and you are performing a coup de gras action, you do double damage (2d4)...
Ki Ryn said:Note that if you have a rogue present, he can use that torch and add his sneak attack damage onto that coup de gras. Fear the rogue with a torch!
You might want to keep in mind that a "knocked out" creature has a set chance to wake up (10% per minute?) regardless of how far negative it is. Thus, this ooze would have been long gone by the time morning came around. Subduing things into the deep negatives is pointless (and silly).Grommilus said:and then we rested a night