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To kill a troll

Note that if you have a rogue present, he can use that torch and add his sneak attack damage onto that coup de gras. Fear the rogue with a torch!
 

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Celebrim said:
Step #3) Your torch does 1d2 fire damage to the troll. Because it is a weapon, and you are performing a coup de gras action, you do double damage (2d4)...

Hmmm. I guess that assumes that the 1d2 fire damage isn't ruled to be "extra damage dice", like a flaming sword, and is therefore disallowed from damage multipliers.
 


Ki Ryn said:
Note that if you have a rogue present, he can use that torch and add his sneak attack damage onto that coup de gras. Fear the rogue with a torch!

(Nods head) Seen this done with a flask of oil with a flaming wick. It's about the only sure way to do it. Even then, my players had to hit it with 2 or 3 flasks, it kept making the Fort save...

Flame from a torch might be an extra die (I'm not sure on that), the damage die from the flaming oil flask is the main die, so it is multiplied.
 

this reminds me of a time when we were fighting an ooze with regeneration and no type of damage did it normal damage. My barbarian and the half orc fighter coup de grace'd to neg 1k (took like 1 minute, we averaged like 140 damage a round) and then we rested a night and stone shaped it into a corner. Whether or not you could coup de grace with subdual didn't occur, we just assumed full round action against immobile tactic can equal insta critical, even if no fort save required.

Grom
 


CDG subdual damage: It doesn't matter. It's only a -4 to hit penalty to cause normal damage with a subdual-type weapon. CDG auto criticals, hence you can automatically cause critical non-subdual damage with a CDG.

And no, this doesn't apply to weapons which a regenerating creature isn't vulnerable to - the change from normal damage to subdual damage occurs after it's administered.
 

Grommilus said:
and then we rested a night
You might want to keep in mind that a "knocked out" creature has a set chance to wake up (10% per minute?) regardless of how far negative it is. Thus, this ooze would have been long gone by the time morning came around. Subduing things into the deep negatives is pointless (and silly).

This same thing applies to people who put trolls into blenders thinking that will keep them out of the picture for a long time. No matter how much you chop up a troll, it's going to be getting up fairly soon.
 
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My DM has a love, of late, for tacking the fiendish template (I think) onto critters that regenerate everything except for fire and acid damage. The end result is that they get non-dispellable acid and fire resistance and become extraordinarily difficult to kill.

Last night, however, we came up with a good solution for that fiendish ogre-mage we killed:

We drowned him.

Drowning rules don't deal any damage at all, and so its resistances were no help.

I felt clever.
Daniel
 


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