Daztur
Hero
As often as I see the "DM as neutral, dispassionate arbiter" claim, I still don't think it really holds water. The DM has far too much influence on the game world and the actions of NPCs to claim impartiality. You may not fudge the die rolls, but you decide on the enemy's strategy and tactics. You may not fudge the results of encounters, but you place the possible encounters in the first place. You may not decide what the characters do but you do make rulings as to what works and what doesn't. Arguing that these things have no effect on the characters' chances of survival is untenable, I think.
"Dm as neutral arbiter" sounds good in theory, but I don't think it can happen in D&D, which requires a great deal of human decision-making to make it work properly.
Well that's the point of all of the random tables in old school D&D. If you combine those with more sandbox play the DM really isn't "placing the possible encounters" all that much. It strips out a lot of that DM-side decision-making. The last campaign I played through it was amazing how passive the DM was (in a good way), so every time we nearly got ourselves killed it was our own damn fault. Of course DM rulings and whatnot play a role here and complete impartiality is impossible, but the goal here is to make the players think that whether they died or not depended on random chance and their own kill, not the DM and I think that that level of even-handedness is achievable.
This is a matter of scope and authority: I imagine people will choose the groups they are comfortable with. If democratic gaming floats your boat...by all means give it a go.
My Awesome Meter has a discerning palette, is tempered by age, and informed by my friends at the table. People come back due to the success of the game.
Well personally I like both "democratic" story games in which metagaming "Awesome Meter" power is spread around and old school D&D in which the DM uses their "Awesome Meter" very little. I tend to not like games in which the DM is directing the story of the game and shapes events to make them more awesome. That's not to say that some use of the "Awesome Meter" is a bad thing, but when it gets to the level of the DM's idea of what is cool or not being the main thing that determines if my character lives or dies then that's too much for me.
If taken to too much of an extreme, I know that anytime my character dies it's because the DM thought it would be cool for my character to die and that anytime my character almost dies I know that there's a big chance that the reason he isn't dead is that the DM thought it would be cool for him not to die rather than because of anything that I did or didn't do. Personally I'd rather thave either cut and dry rules with no mercy (including save or die) or something like: SotC SRD and SotC SRD than having things be up to the DM's Awesome Meter.