Calico_Jack73
First Post
I think part of the issue is that there is a 100% success rate at bringing back the dead in 3E.
Here we go with a reminise about 1E & 2E...
In the previous editions you had a percentage chance that you couldn't be brought back and it was based on your CON. Everytime you died your CON went down so you had a greater chance of missing that percentage. In the end it was the chance that your character might NOT make the percentage roll even on the very first resurrection that put a little fear of death into the players. Players don't mind dying in 3E because there is a 100% success rate at bringing them back. If I knew that without a doubt I could be brought back to life I'd be a lot more reckless too (I'd probably go skydiving which I'd never do IRL). Another thing is the way the experience system in 3E works. Even if a PC loses a level due to being resurrected the experience system will work out to get him back up to the party average fairly quickly. In a flat, unequal XP system a loss of a level is a big deal... the system won't catch you up.
Anyway... just my $0.02.
Here we go with a reminise about 1E & 2E...
In the previous editions you had a percentage chance that you couldn't be brought back and it was based on your CON. Everytime you died your CON went down so you had a greater chance of missing that percentage. In the end it was the chance that your character might NOT make the percentage roll even on the very first resurrection that put a little fear of death into the players. Players don't mind dying in 3E because there is a 100% success rate at bringing them back. If I knew that without a doubt I could be brought back to life I'd be a lot more reckless too (I'd probably go skydiving which I'd never do IRL). Another thing is the way the experience system in 3E works. Even if a PC loses a level due to being resurrected the experience system will work out to get him back up to the party average fairly quickly. In a flat, unequal XP system a loss of a level is a big deal... the system won't catch you up.
Anyway... just my $0.02.