To RoytheOdd, here's a thread for questions and answers

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232) Are the BAB requisites for Improved and Greater Two Weapon fighting +6 and +11 and as other requisites "Two Weapon Fighting" and "Two Weapon Fighting, Improved Two weapon fighting" respectively?

(er. basically, what are the exact requisites for ITWF and GTWF)
 
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Re: Re: Identify!

ShadowStar said:
Analyze Dweomer is a L6 Bard/Sor/Wiz spell. It take 1 standard action to cast and lasts 1 round/level. It tells you pretty much everything mechanical about the item and it only gets a save if it's bearer wills it.

Identiy if a L1 Bard/Sor/Wiz L2 Magic spell. 1 Hour to cast, effects 1 object, and once again tells you everything (charges, powers, etc).
Could you doublecheck these? That would be a huge change to Identify, essentially making it like a slower Analyze Dweomer.

Is Analyze Dweomer no longer limited to one object or creature, but Identify is?

Do Clerics with the Magic domain still get to Identify for free (M/DF, i.e. using Divine Focus instead of a Material component)?
 


Do metamagic feats stack on themselves. Specifically do extend spell and empower spell still stack on themselves.
 

Humina humina humina.....

0th-LEVEL CLERIC SPELLS
Create Water
Cure Minor Wounds
Detect Magic
Detect Poison
Guidance
Inflict Minor Wounds
Light
Mending
Purify Food and Drink
Read Magic
Resistance
Virtue

1st-LEVEL CLERIC SPELLS
Bane
Bless
Bless Water
Cause Fear
Command
Comprehend Languages
Cure Light Wounds
Curse Water
Deathwatch
Detect Chaos/Evil/Good/Law
Detect Undead
Divine Favor
Doom
Endure Elements
Entropic Shield
Hide from Undead
Inflict Light Wounds
Magic Stone
Magic Weapon
Obscuring Mist
Protection from Chaos/Evil/Good/Law
Remove Fear
Sanctuary
Shield of Faith
Summon Monster I

2nd-LEVEL CLERIC SPELLS
Aid
Align Weapon
Augury
Bear's Endurance
Bull's Strength
Calm Emotions
Consecrate
Cure Moderate Wounds
Darkness
Death Knell
Delay Poison
Desecrate
Eagle's Splendor
Enthrall
Find Traps
Gentle Repose
Hold Person
Inflict Moderate Wounds
Make Whole
Owl's Wisdom
Remove Paralysis
Resist Energy
Restoration, Lesser
Shatter
Shield Other
Silence
Sound Burst
Spiritual Weapon
Status
Summon Monster II
Undetectable Alignment
Zone of Truth

3rd-LEVEL CLERIC SPELLS
Animate Dead
Bestow Curse
Blindness/Deafness
Contagion
Continual Flame
Create Food and Water
Cure Serious Wounds
Daylight
Deeper Darkness
Dispel Magic
Glyph of Warding
Helping Hand
Inflict Serious Wounds
Invisibility Purge
Locate Object
Magic Circle against Chaos/Evil/Good/Law
Magic Vestment
Meld into Stone
Obscure Object
Prayer
Protection from Energy
Remove Blindness/Deafness
Remove Curse
Remove Disease
Searing Light
Speak with Dead
Stone Shape
Summon Monster III
Water Breathing
Water Walk
Wind Wall

4th-LEVEL CLERIC SPELLS
Air Walk
Control Water
Cure Critical Wounds
Death Ward
Dimensional Anchor
Discern Lies
Dismissal
Divination
Divine Power
Freedom of Movement
Giant Vermin
Imbue with Spell Ability
Inflict Critical Wounds
Magic Weapon, Greater
Neutralize Poison
Planar Ally, Lesser
Poison
Repel Vermin
Restoration
Sending
Spell Immunity
Summon Monster IV
Tongues

5th-LEVEL CLERIC SPELLS
Atonement
Break Enchantment
Command, Greater
Commune
Cure Light Wounds, Mass
Dispel Chaos/Evil/Good/Law
Disrupting Weapon
Flame Strike
Hallow
Inflict Light Wounds, Mass
Insect Plague
Mark of Justice
Plane Shift
Raise Dead
Righteous Might
Scrying
Slay Living
Spell Resistance
Summon Monster V
Symbol of Pain
Symbol of Sleep
True Seeing
Unhallow
Wall of Stone

6th-LEVEL CLERIC SPELLS
Animate Objects
Antilife Shell
Banishment
Bear's Endurance, Mass
Blade Barrier
Bull's Strength, Mass
Create Undead
Cure Moderate Wounds, Mass
Dispel Magic, Greater
Eagle's Splendor, Mass
Find the Path
Forbiddance
Geas/Quest
Glyph of Warding, Greater
Harm
Heal
Heroes' Feast
Planar Ally
Summon Monster VI
Symbol of Fear
Symbol of Persuasion
Undeath to Death
Wind Walk
Word of Recall

7th-LEVEL CLERIC SPELLS
Blasphemy
Control Weather
Cure Serious Wounds, Mass
Destruction
Dictum
Ethereal Jaunt
Holy Word
Inflict Serious Wounds, Mass
Refuge
Regenerate
Repulsion
Restoration, Greater
Resurrection
Scrying, Greater
Summon Monster VII
Symbol of Stunning
Symbol of Weakness
Word of Chaos

8th-LEVEL CLERIC SPELLS
Antimagic Field
Cloak of Chaos
Create Greater Undead
Cure Critical Wounds, Mass
Dimensional Lock
Discern Location
Earthquake
Fire Storm
Holy Aura
Planar Ally, Greater
Inflict Critical Wounds, Mass
Shield of Law
Spell Immunity, Greater
Summon Monster VIII
Symbol of Death
Symbol of Insanity
Unholy Aura

9th-LEVEL CLERIC SPELLS
Astral Projection
Energy Drain
Etherealness
Gate
Heal, Mass
Implosion
Miracle
Soul Bind
Storm of Vengeance
Summon Monster IX
True Resurrection
 

(236) Could you please tell us what the Blasphemy and Holy Word (7th level cleric spells) spell effects are ?

They used to be QUITE unbalanced, beeing basically the good v.s. evil version of the same spell.
 

Kyamsil said:
185?) Do Leap of the Clouds give anything apart from removing the height cap of your Jump skill?


Sorry, I misspoke there trying to do things from memory (always a bad idea when you're me). There is no Leap of the Clouds ability, and the Jump mechanics have been dramatically changed.
186) Has the distribution of magic item creation feats changed or is Wondrous Item the one with the most items and have Craft Wand, Staff and Rod as 3 separate feats?

They are still 3 seperate feats and I don't have access to a Magic Item list so I can't tell you about the distribution. I don't imagine that it's changed that much though.

187) What are the rules on grappling?
They take up a little over a page in the books so I'd prefer not to type the whole thing. Anything specific you want to know?

188) Any changes to Turning Undead?How does the Sun domain power Greater Turning work now?
Turning undead looks pretty much the same, there might have been some minor modifications to the table but nothing obvious or drastic.
Greater Turning destroys any Undead that would normaly have been turned by the Cleric.

189) What effect does Two Weapon Fighting feat have? What happened with Ambidexterity?

Two-Weapon Fighting now works just like Ambidexterity and Two-Weapon Fighting as feats. There is no longer an Ambidexterity feat.

190)Any changes to Combat Reflexes?
It has the same effect that it did in 3.0 and it allows you to perform AoO while Flat Footed.

191)How many stunning attacks have a monk now?is it still one per monk level or has it been reduced?

A monk can use Stunning Fist 1/day/Level + 1/day/4 Levels.

192)Does the 5th level monk ability work against magical diseases now?

No
 



Kyamsil said:
196) Another one I forgot... how does the monk's Wholeness of Body ability work now? Still 2hp/level? Or has it changed to work more like the paladin's Lay on Hands?


Still 2hp/level

197) By the way, does Lay on Hands still work the same way?

Nope, still Level x Cha Mod
 

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