To the noble BORN 6/9/08 (finished)

Keef looks nervously between you.
“Well I was probably theonly one with sense to surrender, but if you want my options – Cob there is as at loose ends like me, but more lazy. Mercy would be a roof over his head and someone to tell him what to do. Devon, I think was on the run already, and kinda mean to boot. I didn't want him et, but I’m.. your, better off without him.”

“Maybe we can figure out weapons later. Do ya want me to help get Tom’s boots and armor off, or just show you to the camp? Are we going to be stopping anywhere for a while? I have some hunting traps I could collect and bring along, but they aren’t much good unless we camp for a few days.”

Lilly: neither the armor, nor any other new equipment is magical. Your companions seem to be loaded down with the stuff, while you have just the one, although it is the only one with a moderate instead of light magical aura.
 

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"Lazy and stupid we can't abide. Cob and Devon can serve their sentances elsewhere, though we shall ask for leniency for Cob. I have no need of any thing of this bandits here. Let's head to the camp."
 

Rayburn (v2)

Rayburn looks from Kerin to Keef and then back again, his face changing from puzzled to expressionless. Finally he says, "And thus the unconscious two are damned by the voice of their co-conspirator, who is rewarded. I must confess that I do not understand your reasoning at all on this point, Kerin."

He shakes his head for a moment, then continues, "However, I do think that we have spent too much time here, and second the motion to move on to the camp."
 

knight_isa said:
Rayburn looks from Kerin to Keef and then back again, his face changing from puzzled to expressionless. Finally he says, "And thus the unconscious two are damned by the voice of their co-conspirator, who is rewarded. I must confess that I do not understand your reasoning at all on this point, Kerin."

He shakes his head for a moment, then continues, "However, I do think that we have spent too much time here, and second the motion to move on to the camp."

"This man surrendered, the others did not. That alone speaks something. Would you rather we take all three Rayburn? Or none? If they all are in jail, it matter not to me. If we redeem one, that to me seems better than none. Xaros it seems would hang them here and now, and he would not be unjust for they are bandits, foolish bandits, but bandits still. What would you have us do Rayburn?" asks Kerin quite earnestly.
 

Rayburn (v2)

Fenris said:
"This man surrendered..."

"Did he surrender? I must have missed that while I was preoccupied with bleeding to death. Since he was unconscious at the end of the battle, I had assumed he had been subdued like the rest." Rayburn shrugs.

"Really, I don't think it matters, though. My concerns are twofold. First, you have forgiven Keef--apparently because he surrendered--and intend to take him on as a servant. This is a minor concern with just one; I'm confident that you can keep an eye on one man. The second concern is that as quickly as you have forgiven Keef, you have chosen to not forgive the others, seemingly because they didn't awaken quickly enough to tell you a sob story. It seems... inconsistent. I'm certainly not advocating taking all three, even if they all profess to be saints deep down--that would be inviting disaster, I think. Too many..." Rayburn glances down at Agatha as she sticks her head out of his pocket. "...snakes in the cookie jar, if you will." Agatha hisses.

Rayburn shrugs again. "We probably should have discussed what we would do when we came into this situation before we were in it. As for now, though, I think we should investigate the camp. It is possible that there are more bandits, and I think we should try to stay alert and save distracting moral discussions for a time when they're less likely to kill us. Shall we go?"
 

You leave the two unconscious men and spend a few minutes in the forest following Keef. The forest is thick enough to make riding and walking similar speed, although Lily’s Pony manages easily.

The camp is Empty, a small clearing with a number of crude sleeping pallets, cheap gear, water, and a couple of dead squirrels hanging from a tree. It is disorganized and dirty, Keef keeps offering to help, pointing out Dead-eyes belongings, and offering to hold the horses. After being chased away from that, He stays away from Xaros as much as possible. He also offers to go collect his traps, while your searching the camp.

A complete search of the area turns up little of true value, but lots of miscellaneous equipment like : flint and steel, pots, knives, rope, a half sack of onions etc.

However amongst what Keef says is Dead-eyes stuff are 2 packets of strange black powder, both tightly sealed. Which none of you are able to identify (without risk, if someone wants to get it on their hands or taste one, there could be more info)

Ooc:
Searching : taking 20 assumed
Appraise Xaros: 3 (again) while untrained appraise/alchemy/kn nature can’t identify substances.
Taking anything with you?
Once back on the road, what speed do you travel? Keef can probably trott to keep up with the pony (40') but won't be able to do it 2 days in a row.
 

Lily holds up one of the packets of powder, eying it curiously. "Hmm, what is this, poison? Cooking ingredients? ...I don't think anyone should try opening these; they could be dangerous. Let's take them with us to the next town, maybe someone there can identify what's inside."

Having neglected to bring cookware of her own, Lily happily lays claim to a frying pan and a few of the onions. She places both items in her backpack, then announces that she is ready to leave when the others are.

ooc: If there was no frying pan, Lily takes a pot instead. As for riding speed, Lily would suggest that we ride at a pace that allows Keef to keep up with everyone. She's interested in giving him a chance at redemption, not in force marching him as a slave.
 

[SBLOCK=OOC]There are the other prisonners to deal with. I believe the plan was to head back to the last village.[/SBLOCK]

Xaros is silent the whole time.
 

I heard 3 votes for checking the camp first, as it was so close. I understood you would be headed back to the halmlet of Tarse only four miles away, afterward.


Bremenburg is the next town ahead of you, and the last one of any size, before you enter the true wilderness. It is at least a full days ride from the ambush site.
 
Last edited:

ooc: Sorry, I should have said "ready to move to the last town. We need to deal with those prisoners before moving on with the adventure, which means handing them over to the constabulary.
 

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