To the noble BORN 6/9/08 (finished)

Fenris

Adventurer
Kerin shakes his head at the men's seeming desire to settle this with violence, and spurs Swift forward, lance down, charging at the lead man.
 

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knight_isa

First Post
Still having flashbacks of the previous battle with archers, Rayburn nearly turns and joins Xaros, but after a moment's hesitation advances and blasts the mercenaries with a color spray instead.

Color spray Will DC 14. If he can catch both ranks without getting into melee range, he will. He can only do this if the two ranks are only 5' apart. If not, he'll just catch the first rank (probably 3 people, assuming they're 5' apart).

Also, no second wind, Rayburn isn't down to half yet (11/17).
 

Dekana

Explorer
HP: 17/17, AC: 18, Flat: 17, Touch: 12, F: +5, R: +3, W: +8

Lily tracks a crossbow bolt as it flies over her shoulder and slams into Rayburn. She immediately turns so she can help her injured charge, but the man walks right past her as he advances to the mercenaries! "Wait for me!" she cries out as she follows after him.

Just managing to catch up with him as he blasts a spray of color onto the enemy, she yanks out the bolt (rather painfully for Rayburn) and casts a healing spell to stem the bleeding. Meanwhile, her conjured shortsword independently continues its assault on One-eye's warhorse.

[sblock=spells/actions]Move 20 feet to get behind Rayburn, std action to spontaneously cast Cure Light Wounds in place of Doom. Without new orders, the shortsword continues attacking its last target - one-eye's horse.
Spiritual weapon: Attack +6, Damage 1d8+1, 19-20x2
Cure Light Wounds: 1d8+3

0 (4): Detect Magic, Detect Magic, Light, Read Magic
1 (3+1): Doom, Magic Weapon, Obscuring Mist, (Sanctuary)
2 (2+1): Spiritual Weapon, Hold Person, (Aid)
Protection domain power

Spiritual Weapon: 2 rounds
Magic Weapon: 19 rounds (on Kerin)[/sblock]
 
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Evilhalfling

Adventurer
The Two lines have 5’ of space between them.
Rayburn dashes up blasts a swirling array of colors over the men, catching 3 in the front line and the wounded man in the middle. The four of them stare stupidly into the light, then collapse. Kerin’s lance glances off the defensively held shield of the last trooper in the front line.
Cait will toss a second ball of fire past One-eye’s shoulder.

The mercenary in the back line snaps at order, and the two crossbowmen in the corners step back and off the road, then reload their crossbows. The one on the right nearly looses his footing in the mud, and barely finishes loading his bow, while the one the left shoots at Rayburn, missing.
Two bolts come from the men guarding the horses, but they miss so badly it is difficult to tell where they were aimed. The mercenary leader will then drop his crossbow, set his mace and shield and step forward. The last man in the front line bashes Kerin with his mace.

One-eye will shoot twice at Lily then turn his horse away from the shimmering blade, and trot 5’ further away. The blade only nicks his horse, following its movement.

Kerin 7+6+2+1 = 16; Xaros 5+7=11; Lily heals 5hp Shining blade 15(3 hp); Cait 2+3+1=6
Mercs : 23 (5 dmg) One-eye AC 17,10 vs Lily ; crossbowman 7,8, 10

On-eye’s horse@ -7 hp
Kerin: @ -5
Rayburn @ -1
Cait @ -2
 

knight_isa

First Post
Shaking a little with relief at the mercenaries' lack of resistance, Rayburn retreats to let the more martially inclined finish things off. As he passes Lily he offers a heartfelt "Thank you, Lily."

As he retreats, he points his faithful wand of magic missile and zaps the mercenary that just shot at him.

OOC: Move back 30', activate wand.
WoMM [41]: 2d4+2
 
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Dekana

Explorer
HP: 17/17, AC: 18, Flat: 17, Touch: 12, F: +5, R: +3, W: +8

Lily's conjured shortsword takes one final swing at One-Eye's horse before puffing out of existence. Meanwhile, Lily fires off an arrow at the horse then steps away from the line of mercenaries.

[sblock=spells/actions]MW Composite Longbow: +5+1*, dmg: d6+2+1* (* if within 30ft) .... includes Inspire Courage
Move 20 feet backwards.
Spiritual weapon: Attack +6, Damage 1d8+1, 19-20x2

0 (4): Detect Magic, Detect Magic, Light, Read Magic
1 (3+1): Doom, Magic Weapon, Obscuring Mist, (Sanctuary)
2 (2+1): Spiritual Weapon, Hold Person, (Aid)
Protection domain power

Spiritual Weapon: 1 round
Magic Weapon: 18 rounds (on Kerin)[/sblock]
 

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