Vyvyan Basterd
Adventurer
The fix sets limits to actions a character can take in a round versus a character's turn.
With this fix, White Raven Tactics grants you a second turn if you've already acted in the round, but you cannot exceed any of the above limitations in a single round.
To balance this back a little I would allow WRT to work on yourself (I had previuosly ruled that it would not).
So someone targeted by this could move in and attack on their original initiative. Then after being effected by White Raven Tactics, complete their full-round attack or even attack and move as long as they stay within all the limits set above. This fix still grants you more than you could accomplish on your own, but stops a BBEG mage with four crusader cohorts from firing off five+ spells per round.
Thoughts? Opinions?
- One (non-quickened) spell can be cast per round.
- One swift action can be taken per round.
- One immediate action can be taken per round even when its not your turn, even if a swift action has already been used that round, but eats up your next round's swift action.
- Attack a number of times up to a maximum that a full attack action would grant you, modified for any feats or spells in play, but not counting Free attacks granted by (Great) Cleave (those would still trigger as free attacks normally).
- Move up to double your speed (more if you run).
- One (or a set number of) Attack of Opportunity.
With this fix, White Raven Tactics grants you a second turn if you've already acted in the round, but you cannot exceed any of the above limitations in a single round.
To balance this back a little I would allow WRT to work on yourself (I had previuosly ruled that it would not).
So someone targeted by this could move in and attack on their original initiative. Then after being effected by White Raven Tactics, complete their full-round attack or even attack and move as long as they stay within all the limits set above. This fix still grants you more than you could accomplish on your own, but stops a BBEG mage with four crusader cohorts from firing off five+ spells per round.
Thoughts? Opinions?