TheSword
Legend
So Foundry has released Tomb of Annihilation as a module for D&D a couple of weeks back and I am seriously considering running the campaign again online. I love Foundry and the tools it gives me as a DM.
I ran it Face to Face when it first came out and felt it was definitely a cracking campaign. I loved the sense of mystery and the wilderness of it. There’s something about jungle adventures/lost continents that taps into something very exciting. My partner’s grandad lives in Tobago and the jungle is four meters from the house. It’s vibrant, beautiful, and more than a bit scary. There’s more life there than you will ever see in England. It’s amazing how a couple of meters into the jungle you feel completely cut off from the civilization that is just past a few trees. The interior of Tobago is covered in pretty impenetrable mountainous jungle and communities cling to the coast in crescents around the bays. It’s pretty inspiring.
I also really liked many of the locations, they were interesting and evocative. Kir Sabai, Nagalore, Omu etc all felt well realized. So many interested NPCs and cultures integrated into the setting in a convincing way.
On the flip side, I found the hexploration, survival and rules behind that fairly tedious and soon skipped over that. I also felt I skipped some great parts of the adventure because the campaign is predicated on some pretty specific routes. I tried to delay this with some detours but there were only so many times I could do this.
I also found the tomb itself a bit of a drag, after how engaging the exterior areas were. it was the least engaging part of the campaign. Though there were definitely some cool bits in there. Nine trickster gods also seemed a bit of overkill. I get that some people run large parties but I found that became repetitive!
For those who have ran, played or just read ToA, what did you like or dislike about the campaign? Really interested in your experiences so I can make this next run a great experience.
I ran it Face to Face when it first came out and felt it was definitely a cracking campaign. I loved the sense of mystery and the wilderness of it. There’s something about jungle adventures/lost continents that taps into something very exciting. My partner’s grandad lives in Tobago and the jungle is four meters from the house. It’s vibrant, beautiful, and more than a bit scary. There’s more life there than you will ever see in England. It’s amazing how a couple of meters into the jungle you feel completely cut off from the civilization that is just past a few trees. The interior of Tobago is covered in pretty impenetrable mountainous jungle and communities cling to the coast in crescents around the bays. It’s pretty inspiring.
I also really liked many of the locations, they were interesting and evocative. Kir Sabai, Nagalore, Omu etc all felt well realized. So many interested NPCs and cultures integrated into the setting in a convincing way.
On the flip side, I found the hexploration, survival and rules behind that fairly tedious and soon skipped over that. I also felt I skipped some great parts of the adventure because the campaign is predicated on some pretty specific routes. I tried to delay this with some detours but there were only so many times I could do this.
I also found the tomb itself a bit of a drag, after how engaging the exterior areas were. it was the least engaging part of the campaign. Though there were definitely some cool bits in there. Nine trickster gods also seemed a bit of overkill. I get that some people run large parties but I found that became repetitive!
For those who have ran, played or just read ToA, what did you like or dislike about the campaign? Really interested in your experiences so I can make this next run a great experience.
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