Majoru Oakheart
Adventurer
Just wondering if you could run the RPGA TOH adventure as a prologue? Would it gel with the super adventure story line?
I just got the RPGA one today and it has hyped me up to run this and then the super adventure. I was going to use the Legacy article for Skull City and run my group through it when they finish messing about in Thunderspire. But from what I've read I'd be retreading some of the same ground as the start of this super adventure.
I am doing just that. We finished the last session of the RPGA Tomb of Horrors last week and I plan on running a transition session before starting the Super Adventure. I want them to be level 11 before starting the Super adventure, since I think it is pretty tough.
My problem appears to be that my players don't really want to play it. I convinced them to try the RPGA adventure, but now that they've reached the end of it, half my group is complaining about there being too many traps. Also, they don't like traps that can't be found with Perception. Also, they don't like dying so much. Also, they want more role playing and less dungeon delving.
I haven't yet had a chance to go through all of the Super Adventure, but I do have a question for those who have read it. The RPGA adventure is pretty much a copy of the original adventure softened slightly to be more in line with 4e rules. Is the Super Adventure extremely trap based and deadly like the RPGA adventure? I'm working on convincing my players to actually give it a try, but they will only accept "It isn't like the adventure you already played" as a reason to play it.