Jack99
Adventurer
The wolves rushed Heron, easily flanking him and pulling him to the ground
Sounds like flanking and tripping is in.
The goblin skirmisher in the house hurled a black-shafted javelin at Tian and scored a critical hit! Tian lost more than half his hit points in one blow, and to add insult to injury, the goblin then scampered out of the house’s open back door to a tree on its west side.
No mention of confirming crits as of yet, but more interestingly, standard action + move action in a surprise round? Sounds like as the dragon-fight indicated, we will have "more actions" per round. No matter the level.
Domna rushed a wolf and missed it, after shouting encouragement to her friends (providing a small bonus to them)
Interesting. I would definitely prefer that if wizards get at-will abilities, that they be somehow channeled through rod, staffs or wands, instead of the very supernatural blaster style that the warlock had in 3.5
I like this one. Anyone recalls the name of the 3.5 feat that does the same more or less?
Sasha used a wizard strike with her staff, not only injuring a wolf, but also pushing it away from the prone Heron.
Again, move + standard action (or is rushing a charge?), with her warlord ability being a swift action?
As the initiative count came to the top again, Domna used her tactical acumen to attack in such a way that the wolf she hit opened itself up to Robozcniek.