Tome of Artifacts


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Thanks for the answers guys.

Are there some artifacts that you could put into your game as something similar to a magic item (with a bit of extra history and mystery to it obviously) without it taking away from the focus or plot of the adventure? Or are all of these items with which the game plot will revolve around.

I take it that the artifacts are items that make you make a tough decision if you want to cop the downside in order to use them.

Olaf the Stout
 

Olaf the Stout said:
Are there some artifacts that you could put into your game as something similar to a magic item (with a bit of extra history and mystery to it obviously) without it taking away from the focus or plot of the adventure?

Oh, absolutely. You might not get to really delve into the full meat of the backstory if you aren't willing to devote at least a full adventure to them, but it certainly can be done. Just off the top of my head, the Bow of Night, the Lucky Coin, and the King's Pepper Grinder come immediately to mind. And I know there are others; I'm just not thinking of 'em at the moment.
 

Mouseferatu said:
Well, yeah, me too. But don't tell C.A. I said it. ;)

Lips are sealed.

Olaf,

Like I said, the weapon artifacts can be, but best bet(s) would be the following: Ashrune (it has a habit of disguising its power to draw the player in further to its design), The King's Pepper Grinder (cause who would fight with a pepper grinder?!), Bastard of Exalted Deeds (scalable, but also kind of a downer if you happen to like your character to not be a whirling engine of death for goodness.), Bow of Night (great in a campaign filled with orcs. Hell this is a bow that could bring down Obould! But considering its narrow focus, not like a horrifically overpower), and probably Lucky Coin. (Like the name suggests, it's about luck but just WAIT for the effects to kick in!) :)

Not all revolve around them but a good number (probably about 75%) can be. And even some might draw attention to others.

Some of them, yes you might have to cop to a downside. It's up to the individual DM/GM just how much of an "upside" or 'downside' each offers.

I can say this: DO NOT, I repeat, DO NOT use the Lamentation Engine until you have your Players watch the first two Hellraisers. :) You'll find out why later...

Ari,

Quit reading my mind! :p But yeah those three were on my list too. Bow especially for the average ranger, especially if they have a hatred of Orcs. :)
 


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