GreatLemur
Explorer
Has anyone considered reworking one of the Tome of Battle classes to create an unarmed martial artist class as an alternative to the Monk? I've always been pretty dissatisfied with the PHB Monk--particularly the medium BAB progression, the lack of any particularly interesting martial arts stuff, and the emphasis on mystical abilities--and the Tome of Battle is looking like a great way to fix that . . . if only the "Book of Nine Swords" wasn't so sword-focused.
I haven't done a hell of a lot of thinking about this, yet, but I'm considering reworking the Warblade toward this end. I'd ditch the martial weapon, armor, and shield proficiency, knock the hit die down to d10 or d8, switch the good saving throw from Fort to Ref, throw out Weapon Aptitude, and then bring in the Monk's Unarmed Strike ability, Unarmed Damage progression, and AC Bonus progression. I might throw in Fast Movement, too, or else replace it with some kind of initiative bonus progression. And, of course, the Warblade's available disciplines and bonus feats should probably be screwed around with, too.
Hm. When I actually write it all down, it seems like a far weaker class than the Warblade, particularly since the Monk abilities I'm giving it are only there to compensate for the lack of weapons and armor. Maybe I can throw in Flurry of Blows? That might be too much, though, when combined with a good BAB and a pile of Tome of Battle maneuvers. Maybe I should drop some of the Battle [whatever] class abilities, then. They all seem like they ought to be feats, anyway.
What do you think, folks?
I haven't done a hell of a lot of thinking about this, yet, but I'm considering reworking the Warblade toward this end. I'd ditch the martial weapon, armor, and shield proficiency, knock the hit die down to d10 or d8, switch the good saving throw from Fort to Ref, throw out Weapon Aptitude, and then bring in the Monk's Unarmed Strike ability, Unarmed Damage progression, and AC Bonus progression. I might throw in Fast Movement, too, or else replace it with some kind of initiative bonus progression. And, of course, the Warblade's available disciplines and bonus feats should probably be screwed around with, too.
Hm. When I actually write it all down, it seems like a far weaker class than the Warblade, particularly since the Monk abilities I'm giving it are only there to compensate for the lack of weapons and armor. Maybe I can throw in Flurry of Blows? That might be too much, though, when combined with a good BAB and a pile of Tome of Battle maneuvers. Maybe I should drop some of the Battle [whatever] class abilities, then. They all seem like they ought to be feats, anyway.
What do you think, folks?