Gez
First Post
A more accurate nitpick, now that I have the book.
Daemons, Demons and Devils are in fact Yugoloths, Tanar'ris and Baatezus. Let me explain: they are all referred as having "daemon/demon/devil" qualities, but, even if that may be against "1e feel", that is not in "3e rules". Demons don't have any other qualities than being outsider with the Chaotic and Evil subtype.
For example, the quasits and bebiliths are not tanar'ris, just demons, and don't have the immunities and resistance.
When looking at it, these qualities correspond to the corresponding "family" quality, except the telepathy 100 feet was put in its own block, and frequently a "60-ft. darkvision" was added (all outsiders have 60-ft. darkvision unless otherwise stated). That's a hefty hunch of text that could have been saved by not restating these daevilmon qualities everytime a simple (Banar'loth) was all that was needed. Furthermore, it would have had the advantage of clarifying an obvious (but you all know the lawyer mentality of 3e, especially when dealing with devils) but essential point, the fact that summoned banar'loth (I like this shortcut) fade after one hour, and can't summon other of their ilk during that hour.
Daemons, Demons and Devils are in fact Yugoloths, Tanar'ris and Baatezus. Let me explain: they are all referred as having "daemon/demon/devil" qualities, but, even if that may be against "1e feel", that is not in "3e rules". Demons don't have any other qualities than being outsider with the Chaotic and Evil subtype.
For example, the quasits and bebiliths are not tanar'ris, just demons, and don't have the immunities and resistance.
When looking at it, these qualities correspond to the corresponding "family" quality, except the telepathy 100 feet was put in its own block, and frequently a "60-ft. darkvision" was added (all outsiders have 60-ft. darkvision unless otherwise stated). That's a hefty hunch of text that could have been saved by not restating these daevilmon qualities everytime a simple (Banar'loth) was all that was needed. Furthermore, it would have had the advantage of clarifying an obvious (but you all know the lawyer mentality of 3e, especially when dealing with devils) but essential point, the fact that summoned banar'loth (I like this shortcut) fade after one hour, and can't summon other of their ilk during that hour.