Wulf Ratbane
Adventurer
GlassJaw said:There seems to be a lot of this in your game Wulf.
Don't blame me, blame WDB Kenower.
GlassJaw said:There seems to be a lot of this in your game Wulf.
Well-said.Hand of Evil said:WHY, why does action relate to combat? While I do see it important in a game to have balance there are other ways than combat and they can be found in any B movie; the chase, the ticking time bomb, the rope bridge, the ledge walk, etc...
Action is how you present it but yea about one combat a session.![]()
TerraDave said:In my just started campaign I am trying to encourage some play by email between sessions to keep the focus on the action when we do meet.
Wulf Ratbane said:And consistently, it's the lone female gamer at the table who is the most frustrated at "all the talking and shopping crap" and no combat.
God bless 'er.
Average for me is about 4 hourssatori01 said:How long do people typically play for? My sessions generally last from 6-8 hours of play.
My Players can easily weddle away 3 hours "politik-ing" with one faction or another, diplomacy, bluff, sense motive and gather information checks being the bulk of the dice rolling, and we have gone entire sessions without combat due to creative talking by the group.
I generally try to plan for 3 possible combat scenarios and 2 pure interaction scenarios. However with my group you never know what will trigger them, they might talk for hours with the leader of a necromantic theatre group and part friends, and then chase down some NPC from a faction they are opposed to and beat the snot out of them.
hero4hire said:I try to fit in at least one combat per session, even if it doesnt have to do with the plot.
The obigatory band of ruffians always comes in handy.