Bitbrain
Lost in Dark Sun
Reply to OP.
AS A PLAYER
In my experience, how my PC is treated by the inhabitants of the various towns varies depending on a number of different factors, most of which are determined by how "normal" the DM wants their world to be.
Nobody ever gave my Old Half-Elf Sorcerer a second look.
My old Half-Orc Cleric didn't have to worry about being "too weird for town", mostly because in-game he rather quickly rose the rank of "grand general" of an alliance of Rock Gnomes, Wood Elves, and Orcs that successfully liberated the Human Kingdom from clutches of the evil Hobgoblin Empire.
Within that particular homebrew world, Orcs and Half-Orcs quickly came to be seen less as savage marauders, and more as green-skinned "soccer hooligans".
My old Lizardfolk Cleric on the other hand, well yeah, the DM had the NPCs try to refuse entry into towns for him at first, but the other party members would always stand up for me.
Yes, the "Lizard-Man" had to suffer the indignity of wearing a muzzle the first few times in any given town, but through repeated interactions with the townsfolk and numerous successful adventures that ultimately benefited the local economy, he gained their respect.
AS A DM
There is no concept of "too weird for town" in my homebrew setting. Because my setting is bizarre.
Wanna be a Tiefling that looks like he came straight from the depths of the Nine Hells? Or a Drow Bard wearing a dress made of severed goblin faces?
Nobody is going to look at you twice.
My homebrew setting has a highly respected religion that essentially burns the faces of those who convert to their faith (widely considered a great honor), a noble family that consists of cyborg centaurs, a wandering circus of elves that look like a group of Slender Men in kilts, a tribe of nudist halflings that see nothing wrong with eating the corpses of the dead in public, and more.
AS A PLAYER
In my experience, how my PC is treated by the inhabitants of the various towns varies depending on a number of different factors, most of which are determined by how "normal" the DM wants their world to be.
Nobody ever gave my Old Half-Elf Sorcerer a second look.
My old Half-Orc Cleric didn't have to worry about being "too weird for town", mostly because in-game he rather quickly rose the rank of "grand general" of an alliance of Rock Gnomes, Wood Elves, and Orcs that successfully liberated the Human Kingdom from clutches of the evil Hobgoblin Empire.
Within that particular homebrew world, Orcs and Half-Orcs quickly came to be seen less as savage marauders, and more as green-skinned "soccer hooligans".
My old Lizardfolk Cleric on the other hand, well yeah, the DM had the NPCs try to refuse entry into towns for him at first, but the other party members would always stand up for me.
Yes, the "Lizard-Man" had to suffer the indignity of wearing a muzzle the first few times in any given town, but through repeated interactions with the townsfolk and numerous successful adventures that ultimately benefited the local economy, he gained their respect.
AS A DM
There is no concept of "too weird for town" in my homebrew setting. Because my setting is bizarre.
Wanna be a Tiefling that looks like he came straight from the depths of the Nine Hells? Or a Drow Bard wearing a dress made of severed goblin faces?
Nobody is going to look at you twice.
My homebrew setting has a highly respected religion that essentially burns the faces of those who convert to their faith (widely considered a great honor), a noble family that consists of cyborg centaurs, a wandering circus of elves that look like a group of Slender Men in kilts, a tribe of nudist halflings that see nothing wrong with eating the corpses of the dead in public, and more.