Can't XP you -- but you missed 1977!
Intentionally. Grognardia hadn't set in yet. Only reason I left 1983 in was because of the D&D/AD&D split that caused friction mostly after that date.
For the record, here's how I see (or remember) the arguments starting in each year:
1983: 'Elf' isn't a class anymore?! They made it too easy!
1989: Assassin isn't a class anymore?! What's this THAC0 crap? Where's the to-hit table?! They made it too easy! I might as well be playing Basic D&D!
2000: You can make an elf paladin?! Ascending AC? No level caps for races? Skill points?! They made it too easy! I might as well be playing Vampire: The Masquerade!
2003: Oh, great, they went and nerfed fighters! And damage reduction's all scewed up now! They made it too easy! I might as well be playing Everquest!
2008: Powers? What's this crap? How many HP to starting characters get?! They made it too easy! I might as well be playing World of Warcraft!
2010: No powers for fighters anymore? What's this crap?! No more limits on magic item power uses? They made it too easy! I might as well be playing Pathfinder!
2012: They're trying to make an edition that's true to the original roots and feel of the game while streamlining the rules?! I can choose what rules modules I want to use?! They made it too easy! I might as well be playing GURPs!
(And yes, I missed 1991 that time because honestly, I don't know the differences between BECMI and Rules Cyclopedia...never played Basic.)