Please don't shout if you'd like to have a civil discussion. If othewise, we can email.BD said:NO!!!!
Good point. Why would a sword take more HP away than a dagger? Because the sword is longer, a glancing cut across the body could be longer than the glancing cut of a dagger? Because the sword is longer, there is more for the opponent to dodge so he becomes more tired? Because the sword is harder to wield than a dagger (simple v martial proficiency) some benefit should be reaped?Because it doesn't explain why a spear or a sword would do more damage.
I suppose not.Get it?
A punch from a big guy can hurt. A pugilist has an easier time rolling with it than someone who's spent his whole life doing tax returns. If the big guy punches the pugilist, he will likely be better off than the accountant. Similarly, a dagger can hurt. But it will likely hurt the fighter less (take a smaller % of HP) than it will hurt the wizard.daggers can't hurt you if you are a 'pretty good fighter'
I don't see how that was convoluted. If you practice fighting, you get better at taking less damage from fighting. If you fight someone inexperienced, they will not have as good a chance at killing you as you do them.convulted thinking
Do you suggest that we adjust everyone's HP to account for the possibility of being killed by a dagger no matter their level? How would we distinguish high level characters from low level ones when all you need to do is hit them? What would be the benefit of leveling if not to be better able to survive?
They enable us to approximate fighting styles. We know what size a dagger is. It gives us an image. Is that not what we want when we play?What on earth is the point of having 50 weapons called Dagger, Halberd, Greatsword, Rapier etc. etc., if they have virtually no relation to the real life Halberd, Greatsword, or Rapier.
It gives grades of weapons that have requirements (Simple, Martial, Exotic, Light, One-handed, Two-handed) so that those characters whose life revolves around fighting are rewarded for their choice. They are able to use better weapons.
With that framework they have taken real-world weapons and inserted them. And it works. Spears can be thrown, daggers hidden up sleeves, and swords are standard martial weapons. How much detail do you want? 6lbs worth of detail? Is it worth it?