Hussar said:
I'm just rather tired of Joe Fighterguy using a longsword. Ten years of 2e and every bloody fighter using one has somewhat soured me on the idea. We have all these other weapons that almost never see the light of day. I'd like to see them be considered viable options.
jeffh said:
As far as ludicrous weapons, while I agree with most of the comments here except the one above, I think the lowly warhammer deserves a mention. Yes, a weapon called the warhammer really existed, but it resembled the one in the Player's Handbook only in name. The one-handed maul traditionally shown in D&D is simply preposterous - that's a weapon that really would weigh what the PH says it would, if not more. You would a) likely pull your arm out of its socket trying to swing it one-handed, b) require so much recovery time (a second or more, I would wager, which is way too long) that you'd be skewered by people using weapons that can actually, y'know, MOVE the way they need to in battle right after your first swing.
Yeah the striking head on a real warhammer was usually not much bigger than that on a regular carpenters hammer. It's the haft that is longer, plus a back-spike, and other optional features like a roundel, some reinforcement to the haft, a pokey-point out of the top etc. etc.
The way to bring some of these weapons to life in D&D would be to enhance some of their characteristics in combat. The sword ends up being the be-all end-all because you can only really measure a weapon by damage and critical hits.
Add a defensive bonus and you suddenly will find weapons like a quarterstaff or a poll-hammer extra appealing for their ability to displace attacks.
Add an armor piercing bonus and war hammers, awl-pikes, military picks etc. suddenly get to be a lot more viable.
Add a reach bonus (to Initiative or To Hit, or both) and spears, staves, and every kind of pole arm will suddenly become real trendy.
Add a close-fighting bonus for fighting in grapple, (and fix the damage back to realistic levels) and daggers will gain a great deal of popularity.
Add a more effective knock out system and every kind of bludgeoning weapon from a sap to a mace will become more interesting.
Just a thought. Of course, if you like this kind of thing it is being done to a greater or lesser degree in a lot of the OGL and D20 games out there, or so I've heard.
BD