Torg and D20 Modern

herald

First Post
Has anyone considered doing a Homebrew Torg/D20 Modern conversion? I haven't had the Torg books for years but D20 Modern seems like it would work well for Torg.
 
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I loved everything about TORG but the game system, so I'd love to see this :)

BTW if anyone is looking for the books, they're being released at www.rpgnow.com

There's only one up at the moment (the Cyberpapacy sourcebook), but Im sure the rest will follow.
 

Ok, I don't consider myself a fanboy for just about anything, but I'll admit that I'm a Torg fanboy, and I started working this week on a d20 Modern Torg campaign for my own personal use, (I don't have a license or own the rights to it, so I can't publish it) and will probably start it off with a bang sometime next year.

Torg is my favorite game, period. I own all the supplements (though I think I misplaced a couple that I need to replace.) and I ran two long successful Torg campaigns. Those were the most fun I've ever had. I've bought three copies of the original boxed set over the years; I wore the first one out completely, and I'm using the second one. The third is pristine, so far. I've played a lot of D&D, but I've played more Torg.

At a d20 Modern seminar at GenCon, Bill Slavicsek was gracious enough to sign the third Torg box I recently bought in the exhibition hall . (Yeah, he helped design Torg and was the head designer for d20 Modern. Bill's the man.) Ironically, before I walked up to him with my copy of the game, Bill mentioned during the seminar that part of his design work on d20 Modern benefitted from the design of Torg. In my mind, this further cements that you could design a d20 Torg that captures the cinematic cross-genre roleplaying experience of Torg, while still keeping it as a d20 Modern game.

If someone does a d20 conversion of Torg, I pray they do it justice.

(For those who wonder just what the heck Torg is, check Kansas Jim's page at http://www.aoc.nrao.edu/~jogle/TORG/ and click on the "What is Torg?" section. Kansas Jim is the "sage" of Torg, and actually wrote a second edition of the game rules that never made it to print.)
 
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Wow, Thanks Gargoyle, That insight was great.

I wonder if WEG would ever allow the game to licenced for such a thing.

I owend the game and many of the suplements, but never ran it. In many ways I would be tempted to not even try and resurect the original game world, but rather start again, (different high lords, simular realities, different layouts.)

Perhaps maybe if someone would create a gamebook for this again, they could comeout with guidelines on how to customize for taste.

I wonder if there could be a community for this?
 


herald said:
Wow, Thanks Gargoyle, That insight was great.

I wonder if WEG would ever allow the game to licenced for such a thing.


I'm sure it's just a matter of money and proving to them that you could do it right. They don't seem to be attempting to use it. But I haven't asked them so I don't know.



I owend the game and many of the suplements, but never ran it. In many ways I would be tempted to not even try and resurect the original game world, but rather start again, (different high lords, simular realities, different layouts.)


I know what you mean; I've thought about doing this. It would certainly be the opportunity to get rid of stuff you didn't want and replace it with better stuff.

However, I'm keeping the original invaders, but I'm going to modify the plot and update it for 2003. I think Tharkold will enter the picture earlier IMC, with a successful invasion of Russia (what an interesting country; it's a shame they didn't use it more in the original campaign), and that there will be a number of minor invading cosms without full-fledged High Lords and Darkness Devices.

You can bet the GodNet is going to be global (There really was no WWW when the game was originally released, so the idea of the Godnet being everywhere was not really explored!), giving the Cyberpapacy a lot of reach. It will also be a quick (but dangerous) way to teleport around...I'm going to work hard to make the Godnet more useful and interesting while not making it one of those devices that splits the party up. Like the Internet, it will be easy to use for almost anyone, regardless of your reality. :)


Perhaps maybe if someone would create a gamebook for this again, they could comeout with guidelines on how to customize for taste.


One good way is to use real world stuff in the game. Don't like Bill Gates? Have Microsoft be a front for Nippon Tech and make him the Highlord.

edit: I was going to do that, but after thinking on it further, I think I'll make Bill something else entirely, possibly a Cyberpapacy spawned devil... then again, maybe I'll shock the party and make him a good guy. That would confuse them.


I wonder if there could be a community for this?

Looks like there could be one right here...
 
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Gargoyle said:
One good way is to use real world stuff in the game. Don't like Bill Gates? Have Microsoft be a front for Nippon Tech and make him the Highlord.

Alternatively, if you do like Bill Gates, make Redmond a hardpoint where computers work, as long as they run Windows.
 

I just returned from Russia to adopt a baby girl, so I have spent som time there. Your right, it is ripe for use. Boy, the stories I could tell.


I was considering a two pulp fiction realities. One paperback novel area and one comic book area.

My concern about starting agian with differant villians is that I don't think that I could do them justice, and I want to give the fiction a little more updated feel. I would like to see the cyber areas to be more like "Snow Crash" instead of "1984" meets "Terminator" and gets religion. The concept of the Cyberpope was fantastic, ( I really liked the transformation of him in the novels), but part of that reality doesn't really ring true to me any more. I should rethink him somemore. Maybe I should make him more subtle. A big part of me thinks that he would be much more powerful if he came to America instead of Europe. I think that he could sway Americans much easier. (Boy, that doesn't sound right does it. No offense to my fellow Americans.)

Nippon Tech was another thing that didn't work for me. It sure didn't seem like thay were like they were 1000 years in the future. I'd almost like to replace them with some kind of mecha system. Perhaps pit them against the Space Gods.

Alright, I'm going to have to try and order the original set. WEG is selling new copies without dice or a box from thier web site.
 

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