Wylan said:If a character could go TD, then move, what good are Dodge and Mobility as feats?
Correct me if I'm wrong here, but a character with mobility and/or dodge still has quite an advantage over someone without the feats. The character with the feats could still have up to an additional +5 to his/her AC when moving through threatened areas on the defensive. Could be quite the difference if you're the party cleric and need to pass through some nasty threatened areas to reach a downed friend.
Nevermind the usefulness of dodge/mobility when the character wishes to pass through a threatened area and still attack in the same round.
-Eraslin