Edena_of_Neith said:
You can take 6 extra feats over the course of 6 levels, by taking Righteous Warrior and Wonderworker.
You must have taken a specific exalted feat first, plus one other exalted feat. And all 6 feats you then take must be exalted feats. Your class progression slows slightly, but continues at a pretty reasonable clip, while you are in the 3 levels of Righteous Warrior and the 3 levels of Wonderworker.
These feats are on top of the normal feats you would gain for level.
These feats stack with feats you'd gain in the class.
For example, if you started as a fighter 1st, then took 3 levels in Righteous Warrior, you'd gain the fighter's 1st level fighter feat, his 2nd level fighter feat, and his 4th level fighter feat. You'd also gain your starting feat at 1st level, plus your feat at 3rd level. If you were human, you'd gain a feat at the start. If you took 2 flaws, you could gain 2 extra feats from that.
But ... you must be an exalted character. That is the price to be paid.
I would consider an extra 6 feats (even if you must select from the exalted feat list) to be a very strong incentive to play an exalted character.
So lessee...
1 - Fighter 1, BAB +1 (1), Will +0 (0), 1 Feat, 2 Flaws, +2 Feats, Human +1 Feat, Fighter +1 Feat (5)
2 - Fighter 2, BAB +1 (2), Will +0 (0), Fighter +1 Feat (6)
3 - Fighter 3, BAB +1 (3), Will +1 (1), 1 Feat (7)
4 - Fighter 4, BAB +1 (4), Will +0 (1), Fighter +1 Feat (8)
5 - Fighter 5, BAB +1 (5), Will +0 (0)
6 - Fighter 6, BAB +1 (6), Will +1 (2), 1 Feat, Fighter +1 Feat (10 total) *Now qualified for Sword of Righteousness if 2 of the previous feats were Exalted*
7 - SoR 1, BAB +1 (7), Will +2 (4), +1 Exalted Feat (11)
8 - SoR 2, BAB +1 (8), Will +1 (5), +1 Exalted Feat (12)
9 - SoR 3, BAB +1 (9), Will +0 (5), 1 Feat, + 1 Exalted Feat (14)
10 - Wiz 1, BAB +0 (9), Will +2 (7), +Scribe Scroll Feat (15), 1st level spells, Caster level +1 (1)
11 - Wiz 2, BAB +1 (10), Will +1 (8), Caster Level +1 (2)
12 - Wiz 3, BAB +0 (10), Will +0 (8), 1 Feat (16), 2nd level spells, Caster Level +1 (3)
13 - Wiz 4, BAB +1 (11), Will +1 (9), Caster Level +1 (4)
14 - Wiz 5, BAB +0 (11), Will +0 (9), +1 Wiz Feat (17), 3rd level spells, Caster Level +1 (5) *Now qualify for Wonder Worker*
15 - WW1, BAB +0 (11), Will +2 (11), 1 Feat, +1 Exalted Feat (19), Caster Level +0 (5)
16 - WW2, BAB +1 (12), Will +1 (12), +1 Exalted Feat (20), Caster Level +0 (5)
17 - WW3, BAB +0 (12), Will +0 (12). +1 Exalted Feat (21), Caster Level +0 (5)
In the end... 21 Feats over 17 levels, +2 Flaws
4 of which are Figher bonus, so pretty much combat geared only
2 of which are required to be Metamagic or Item Creation (wizard feats)
8 of which are required to be Exalted (6 from classes, +2 required to get into those classes)
leaving 7 which are truly open choices
Have you looked at the Flaws closely? Their penalties generally outweigh the benefits of a feat, to balance the likelihood that someone will select a flaw/feat pair that will give a benefit much more often than the penalty will come into play. You could *almost* count them as -2 feats.
The character now has about the same BAB as Clerics, Bards, Druids, and Rogues at the same level, with a slightly better Will save. Spellcasting is 12 levels behind a straight spellcaster.
I am not seeing much to the good in the trade-off.