Multi-class slows spell progression.
How do I think it's overpowered? OK I'll take my character for example at level 8.
+2 studded leather with an 18 in both DEX and INT. He has a natural AC of 17, bladesong 21, shield, 26. I reserve all 4 1st lvl slots for shield, and 2nd lvl if the need arises (never actually happened). I do have mirror image and blink, neither requires concentration which means I can make it impossible to hit me, or even target me. If need be I can also stack protection from evil and good to give disadvantage to the rolls. In other words, I have no problem in melee combat. I do have offensive spells if the need arises to sit back and not melee, but why do that when it's so much fun frustrating the DM who can't hit you? BTW my sword attacks do 1d8+5 each, which isn't too bad.
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How do I think it's overpowered? OK I'll take my character for example at level 8.
+2 studded leather with an 18 in both DEX and INT. He has a natural AC of 17, bladesong 21, shield, 26. I reserve all 4 1st lvl slots for shield, and 2nd lvl if the need arises (never actually happened). I do have mirror image and blink, neither requires concentration which means I can make it impossible to hit me, or even target me. If need be I can also stack protection from evil and good to give disadvantage to the rolls. In other words, I have no problem in melee combat. I do have offensive spells if the need arises to sit back and not melee, but why do that when it's so much fun frustrating the DM who can't hit you? BTW my sword attacks do 1d8+5 each, which isn't too bad.
Sent from my SM-T813 using Tapatalk