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Totem Berserker PrC - please take a look and comment

Okay guys, here's the final version I'm going with. Feel free to use it at home or change it to suit yourselves.

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Totem Berserker
In less civilized areas, the practice of worshipping animal or nature spirits is still common. Some barbarians, or less often druids or rangers, develop a special kinship with these spirits. They develop a bond with the spirit realm that grants them abilities and guidance from beyond the mortal realms.

Hit Die: d12
Requirements
Alignment: Any chaotic
Base Attack Bonus: +5
Skill: Knowledge (Religion) – 4 ranks
Feats: Power Attack
Special 1: The character must defeat an opponent of greater hit dice in single combat. This may take place during a larger battle, but the character must single-handedly defeat the opponent.
Special 2: The character must survive a quest of one day per class level already attained alone in the wilderness. During this time, the character looks for omens and tries to draw a connection to the totem spirits of their tribe. Accepting assistance from anyone during this time requires the character to begin the quest again from the beginning.

Class
Level BAB Fort Ref Will Special
1 +1 +2 +0 +0 Totem Power
2 +2 +3 +0 +0 Rage 1/day
3 +3 +3 +1 +1 Damage Reduction 1/-
4 +4 +4 +1 +1 Totem Power
5 +5 +4 +1 +1 Rage 2/day
6 +6 +5 +2 +2 Damage Reduction 2/-
7 +7 +5 +2 +2 Totem Power
8 +8 +6 +2 +2 Rage 3/day
9 +9 +6 +3 +3 Damage Reduction 3/-
10 +10 +7 +3 +3 Totem Power

The Totem Berserker’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str).

Skill Points at Each Additional Level: 4 + Int modifier

Totem Power (Su): The Totem Berserker gains strength from ties to the totem spirits of his or her tribe. This permanent bond with the spirit realms can manifest itself in a number of ways. Each time the character receives a totem power, choose one from the list below. No power may be taken more than once. Totem powers may only be used while raging, but more than one may be used at a time.
--Charging Boar: When raging, the character may fight without penalty while disabled or dying.
--Desert Fox: When raging, the character gains Fire Resistance of 5 x the number of Totem Powers the character has.
--Great Dragon: The character gains a Sacred bonus on all saving throws vs. spells or spell-like abilities. The bonus is +1 for each Totem Power the character has.
--Hunting Wolf: Once per round during a rage, the character may make a free trip attempt with a successful melee attack. This is a free action and does not require a touch attack or provoke an attack of opportunity. The character receives a +1 Sacred bonus per Totem Power to the trip check and the opponent may not react to trip the character.
--Old Bear: When raging, the character gains Cold Resistance of 5 x the number of Totem Powers the character has.
--Pouncing Lion: On the first round of a rage, the character may make a full attack at the end of a charge.
--Shaman Ancestor: During a rage, the character gains Fast Healing equal to the number of Totem Powers possessed. However, this ability may only heal damage suffered during the rage.
--Striking Viper: When you begin to rage, your melee or natural weapon becomes coated in venom. For one strike per totem power, your opponent must make Fort save (DC 10 + 1/2 Totem Warrior level + Con bonus) or suffer 2 points of Con damage. As usual, he must make another save after 1 minute, or suffer another 2 Con damage.
--Running Stallion: While raging, the character’s base movement is increased by 10 feet.

Rage (Ex): This power functions exactly as the Barbarian ability of the same name. Its uses per day stack with those from other classes.

Damage Reduction (Ex): This power functions exactly as the Barbarian ability of the same name.
 
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