blargney the second
blargney the minute's son
Lack of ability to move isn't the same as the specific game term paralyzed. Don't overthink it...evilbob said:However, something that cannot move is effectively "paralyzed" - thus the confusion.
Lack of ability to move isn't the same as the specific game term paralyzed. Don't overthink it...evilbob said:However, something that cannot move is effectively "paralyzed" - thus the confusion.
I vote aye. Again, not being able to move does not imply the condition paralyzed.evilbob said:FYI: elementals are also "immune to paralysis." Evil elementals are specifically mentioned in the text as well.
So I guess I could re-ask this question, disregarding all BoED/3.0 cheese and wonkiness:
If an elemental that is immune to paralysis is effected by something that lowers its Dex score to zero, is it effectively paralyzed?
I think you mean elementals instead of undead, right? I say yes to both.evilbob said:(Side question, with cheese: does golden ice work against undead?)
Nail said:In a previous game, our VoP Monk took the feat. It was annoying...and useless. We started throwing things at the player......![]()
evilbob said:This is actually particularly tricky: effectively, these are the same thing - however, TYPO is making a distinction between "paralysis," a special ability that causes you to be paralyzed, and "being paralyzed," which is a condition that might be caused by any number of things. Undead are clearly immune to special abilities that cause "paralysis," but I don't know if anything can completely be immune to "being paralyzed" - take, for instance, an undead being frozen in a block of ice. Clearly, they have "been paralyzed," but not affected by something that causes "paralysis." Tricky.
This is an excellent point.
Or it would be if there were only one rule; but as you pointed out, there isn't.KarinsDad said:The rule is quite clear. Dex 0 = paralysis.
TYPO5478 said:Or it would be if there were only one rule; but as you pointed out, there isn't.
The rule you refer to specifically uses the term "paralyzed," implying the condition. The other rule specifically lacks the term "paralyzed," implying immobility.
How do you determine which rule takes precedent?
TYPO5478 said:Or it would be if there were only one rule; but as you pointed out, there isn't.
The rule you refer to specifically uses the term "paralyzed," implying the condition. The other rule specifically lacks the term "paralyzed," implying immobility.
How do you determine which rule takes precedent?
And I guess this is where this part of the discussion stops to me. If "immobile and helpless" means the same in-game thing as "paralyzed," whether it's a descriptive term or the condition itself seems functionally irrelavent to this argument (at least, in my opinion). I understand that the D&D condition is one thing, but I don't think it matters to what I'm trying to ask.KarinsDad said:First, there is not a true contradiction in the rules. Both rules state that the character cannot move.
blargney the second said:You're looking at it too hard.
If my character has a -2 penalty to hit, what's he suffering from?