evilbob
Adventurer
To be fair I don't think KarensDad is trying to say that they are the same condition (although I could be wrong), merely that one includes the other to the point of being effectively covered by the same definition in this case. (A better example using a weapon analogy like the one above might be that a greatsword and a longsword are not the same weapon, but a larger creature could use a greatsword like a longsword: in this case they are still separate things but they could have the same effective definition based on your perspective. Or that might just be confusing...)TYPO5478 said:I think that paralyzed and helpless are two distinct conditions (with two distinct descriptions) that have similar effects.
So, to paraphrase in a slightly different way than James McMurray:
TYPO: undead are immune to paralysis but not to Dex = 0, which renders them helpless if their Dex is zero
KarensDad: undead are immune to being helpless from Dex = 0, because they are immune to paralysis, even if their Dex is zero
Feel free to correct if I've misrepresented, but it seems like you guys are ever so slightly misunderstanding each other, perhaps. Just trying to help.

In any case, for what it's worth: I've decided for my own campaign to alter (house rule) the wording of ravages/afflictions to specifically exclude doing physical ability point damage to anything with physical ability point immunity, which undead have. This basically side-steps the issue for undead by maintaining their immunity to Dex damage. However, if an evil elemental (immune to paralysis) were to suffer enough Dex damage to take it to Dex = 0 (since they are not immune to physical ability point damage), I would rule it "effectively paralyzed."
That actually might make a good "ask wizards" or sage question, if phrased without referencing wonky 3.0 rules: "If an elemental (immune to paralysis) was hit with several doses of Terinav root poison (Dex damage) to drop to zero dexterity, would that make it paralyzed?" ...Anyone know how to do that?