Touch of Healing [Reserve] feat from Complete Champion Excerpt


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frankthedm said:
Hell even I am thinking If CLW wands are always availave for sale, the feat might as well be allowed since 750 gets to be real cheap real fast in D&D economics.

I'm of two minds about it myself.

On the one hand infinite out-of-combat healing for the cost of a single feat just seems way to good and is a strong boost for both of the two most powerful base classes in the PHB (Clerics & Druids).

On the other hand, anything that allows/encourages the party to tackle more encounters between resting is almost an implicit power-down; and I'm all for options that reduce the 10-minute adventuring day followed by 23.8 hrs of rest adventuring model...
 

IanB said:
That seems a little extreme. The resource management game is that much fun for you?

Sometimes, yes.

Also, controlling resources is an important part of world creation, and can be a powerful balancing factor.
 

I do like the idea of having to continue on fighting skirmishes after being wounded. It's a pretty typical fantasy problem. I like the idea of reserve hit points much better than infinite healing. Something like you have BAB * Hit dice hit points of free healing used out of combat and remove all magical healing altogether. At least then you have some limit and can start to feel it after enough nights without rest.
 

IanB said:
That seems a little extreme. The resource management game is that much fun for you?

Shhh, don't tell him that Dragon and Dungeon mag isn't going to be produced anymore so he thinks he's the one cancelling the subscription.
 

Pyrex said:
Touch of Healing
[Reserve]
Heal 3 points of damage per level of the highest-level healing spell you have available to cast

Wow.

There's *got* to be a mitigating factor in the full-text of the feat, right?

I know what feat my BBEG (Cleric) will take next! So, one mitigating factor will be that the NPCs will have access to this feat as well.

Thanks,
Rich
 

Mistwell said:
Why debate a new rule for a game that might or might not happen, and that nobody is currently using.

I've actually been using a feat very like this (only heals 1 hp per level of the healing spell you have available) since just a short while after the Complete Mage came out.

I like, very much, the reduction in the wake up - fight - rest cycle that this (and the other reserve feats) has precipitated. One thing that I find particularly amusing is when the party buffs up, and then tries to burn through a dungeon as fast as they can, so that their buffs don't run out. You get the funniest complaints, like the cleric's player saying to the barbarian, "Will you stop letting every single monster in the dungeon hit you!?"

I also allow the barbarian to rage any time he wants, so long as he's not fatigued (fatigue lasts for as many rounds as the rage did, unless the rage's duration expires, then it lasts ten times that long), and the paladin to smite evil every d4 rounds (we call that smite breath), and other non-per day things...

Later
silver
 


RigaMortus2 said:
Shhh, don't tell him that Dragon and Dungeon mag isn't going to be produced anymore so he thinks he's the one cancelling the subscription.

Or maybe you could, you know, just read my post, wherein I specifically mention the cancellation of said magazines.
 


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