Grimstaff
Explorer
Following the new Template guidelines from the Customizing Monsters section in the DMG(p174), I came up with a template for those who don't like the disposability of the humble minion. Templates now, btw, are very simple and meant to be scribbled on a index card or sticky note and stuck on the page of the DMG you're using. If four minions = one normal monster, then two tough minions = one normal monster.
Tough Minions
The tough minion is a minion who has learned through combat experience or simple natural ability how to make it through a fight somewhat better than the rest of his kind, but still cannot be ranked among the best.
Tough Minion - Elite Minion
Humanoid or Undead XP Elite (twice normal)
Defenses +1 AC, +1 to any one other defense
Hit Points +2 per level
Powers
Vulnerability
Missed attacks can damage a tough minion.
Desperate Fighter (standard; at-will)
When a tough minion hits with a standard attack, it does 1d4 points plus its
normally listed damage. This increases to 1d6 at 11th level, and 1d8 at 21st.
Cat O' Nine Lives (minor; encounter)
If hit by an attack that does not kill it, the tough minion may take a healing surge
on its next turn as a minor action, regaining hp equal to half its max hp.
So, with this quick template, an orc drudge(for example) would look like:
Tough Orc Drudge - Level 4 Elite Minion
Medium natural humanoid XP 88
Initiative +0 Senses Perception +0; low-light vision
HP 9
AC 17; Fortitude 15, Reflex 13, Will 12
Speed 6 (8 while charging)
atk Club (standard; at-will) Weapon
+9 vs AC; 1d4+5 damage.
Cat O' Nine Lives (minor; encounter)
If hit by an attack that does not kill it, the tough minion may take a healing surge
on its next turn as a minor action, regaining 4 hp.
Alignment Chaotic Evil Languages Common, Giant
Str 16(+5) Dex 10(+2) Wis 10(+2)
Con 14(+4) Int 8(+1) Cha 9(+1)
Equipment hide armor, club
And since these only take minute to do, here's another one, the Tough Ogre Thug:
Tough Ogre Thug - Level 11 Elite Minion
Large natural humanoid XP 300
Initiative +5 Senses Perception +5
HP 23
AC 23; Fortitude 25, Reflex 20, Will 21
Speed 8
atk Greatclub (standard; at-will) Weapon
Reach 2; +14 vs AC; 1d6+8 damage.
Cat O' Nine Lives (minor; encounter)
If hit by an attack that does not kill it, the tough minion may take a healing surge
on its next turn as a minor action, regaining 12 hp.
Alignment Chaotic Evil Languages Giant
Str 21(+10) Dex 11(+5) Wis 11(+5)
Con 21(+10) Int 4(+2) Cha 6(+3)
Equipment greatclub
Tough Minions
The tough minion is a minion who has learned through combat experience or simple natural ability how to make it through a fight somewhat better than the rest of his kind, but still cannot be ranked among the best.
Tough Minion - Elite Minion
Humanoid or Undead XP Elite (twice normal)
Defenses +1 AC, +1 to any one other defense
Hit Points +2 per level
Powers
Vulnerability
Missed attacks can damage a tough minion.
Desperate Fighter (standard; at-will)
When a tough minion hits with a standard attack, it does 1d4 points plus its
normally listed damage. This increases to 1d6 at 11th level, and 1d8 at 21st.
Cat O' Nine Lives (minor; encounter)
If hit by an attack that does not kill it, the tough minion may take a healing surge
on its next turn as a minor action, regaining hp equal to half its max hp.
So, with this quick template, an orc drudge(for example) would look like:
Tough Orc Drudge - Level 4 Elite Minion
Medium natural humanoid XP 88
Initiative +0 Senses Perception +0; low-light vision
HP 9
AC 17; Fortitude 15, Reflex 13, Will 12
Speed 6 (8 while charging)
atk Club (standard; at-will) Weapon
+9 vs AC; 1d4+5 damage.
Cat O' Nine Lives (minor; encounter)
If hit by an attack that does not kill it, the tough minion may take a healing surge
on its next turn as a minor action, regaining 4 hp.
Alignment Chaotic Evil Languages Common, Giant
Str 16(+5) Dex 10(+2) Wis 10(+2)
Con 14(+4) Int 8(+1) Cha 9(+1)
Equipment hide armor, club
And since these only take minute to do, here's another one, the Tough Ogre Thug:
Tough Ogre Thug - Level 11 Elite Minion
Large natural humanoid XP 300
Initiative +5 Senses Perception +5
HP 23
AC 23; Fortitude 25, Reflex 20, Will 21
Speed 8
atk Greatclub (standard; at-will) Weapon
Reach 2; +14 vs AC; 1d6+8 damage.
Cat O' Nine Lives (minor; encounter)
If hit by an attack that does not kill it, the tough minion may take a healing surge
on its next turn as a minor action, regaining 12 hp.
Alignment Chaotic Evil Languages Giant
Str 21(+10) Dex 11(+5) Wis 11(+5)
Con 21(+10) Int 4(+2) Cha 6(+3)
Equipment greatclub