A 1-in-4 chance of instantly ending the fight with a spell, or even a 1-in-6 chance can be good enough to make "save-or-lose" spells worthwhile, but I generally agree that damaging spells aren't the way to go, except for Disintegrate. The high-risk spells are particularly good in a larger party where a) others can step up if your spell fails and b) fights take a long time already and you'd like to speed things up. Summonings slow down the game in my experience, as do buffing spells (polymorph) and some battlefield control spells; keeping track of hp for each section of a Wall of Stone takes more time than rolling a single save vs. Baleful Polymorph.Nail said:Instead, focus on battlefield control spells, buffing spells, and de-buffing spells.
Well, if you do go with spells that allow a save, make sure they are area spells. If you cast glitterdust or slow on a group of foes, chances are very high that someone is going to fail the save.Nail said:Basicly, it comes down to this:
"Don't bother with blasting spells at higher levels, or spells that allow a save. It's just not worth it."
Instead, focus on battlefield control spells, buffing spells, and de-buffing spells.
Good point.Brother MacLaren said:...keeping track of hp for each section of a Wall of Stone takes more time than rolling a single save vs. Baleful Polymorph.
tricky_bob said:1 Large Earth Elemental (AC18, 68hp, 2 slams +12[28d+7], DR 5/-)
Nifft said:That's the ticket. In addition to the good hit points and DR 5/-, don't forget Elemental Traits -- immunity to critical hits, disease & poison, stunning, etc.
Summon Nature's Ally spells give you early access to elementals, so abuse it!
Cheers, -- N
tricky_bob said:Yeah.
Although 1d3 Giant Crocs look nice too! I forgot to mention +21 Grapple gives them an even money shot against both the Barbed and Bone Devils (give or take 5%)
Caliban said:Yeah, but they are animals, and so won't attack unnatural creatures unless you spend your action pushing them with handle Animal.
That's half the reason the elementals are on the list - so you can deal with undead and outsiders.